Accessories – 119 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
If this accessory is mastered and upgraded, it turns into another accessory; because accumulated experience is carried over, the new accessory will usually be created above level 1, as indicated here
Upgraded To
When an accessory is mastered, you may use this catalyst to upgrade it into a new accessory
Catalyst
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Whistlewind Scarf ATB Advantage - ATB Rate 1,000 gil
500 gil
2 350 1 350 Aurora Scarf Lv.1 Rhodochrosite 9
Flameshield Earring Auto-Barfire - Fire Damage -
4,000 gil
5 1,500 1 1,500 - - 11
Frostshield Earring Auto-Barfrost - Ice Damage -
4,000 gil
5 1,500 1 1,500 - - 11
Sparkshield Earring Auto-Barthunder - Lightning Damage -
4,000 gil
5 1,500 1 1,500 - - 11
Aquashield Earring Auto-Barwater - Water Damage -
4,000 gil
5 1,500 1 1,500 - - 11
Morale Talisman Auto-Bravery - Physical Wall -
6,000 gil
5 1,500 1 1,500 - - 10
Blessed Talisman Auto-Faith - Magic Wall -
6,000 gil
5 1,500 1 1,500 - - 9
Sprint Shoes Auto-Haste - ATB Rate -
6,000 gil
5 1,500 1 1,500 - - 10
Shield Talisman Auto-Protect - Physical Wall -
6,000 gil
5 1,500 1 1,500 - - 7
Soulfont Talisman Auto-Shell - Magic Wall -
6,000 gil
5 1,500 1 1,500 - - 7
Tetradic Tiara Auto-Tetradefense - - -
40,000 gil
8 2,000 1 2,000 - - 10
Shrouding Talisman Auto-Veil - Buff Duration -
6,000 gil
5 1,500 1 1,500 - - 7
Battle Talisman Auto-Vigilance - Vampiric Strike -
6,000 gil
5 1,500 1 1,500 - - 11
Growth Egg CP: x2 - - -
250,000 gil
8 7,000 1 7,000 - - 11
Flamebane Brooch Critical: Barfire - Fire Damage 3,000 gil
1,500 gil
2 600 1 600 Flameshield Earring Lv.1 Perovskite 11
Frostbane Brooch Critical: Barfrost - Ice Damage 3,000 gil
1,500 gil
2 600 1 600 Frostshield Earring Lv.1 Perovskite 11
Sparkbane Brooch Critical: Barthunder - Lightning Damage 3,000 gil
1,500 gil
2 600 1 600 Sparkshield Earring Lv.1 Perovskite 11
Aquabane Brooch Critical: Barwater - Water Damage 3,000 gil
1,500 gil
2 600 1 600 Aquashield Earring Lv.1 Perovskite 11
Hero's Amulet Critical: Bravery - Physical Wall 5,000 gil
2,500 gil
2 600 1 600 Morale Talisman Lv.1 Perovskite 10
Saint's Amulet Critical: Faith - Magic Wall 5,000 gil
2,500 gil
2 600 1 600 Blessed Talisman Lv.1 Perovskite 10
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