Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 186 35 1,946 -
Grade 3 15 234 45 3,401 23,200 gil
Grade 4 30 264 52 4,269 142,800 gil
Grade 5 70 478 101 10,293 1,014,800 gil
Abilities: Learned by Pulse Gladiator – 9 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Turbo Fist 1 Physical - - - No - - 7 - -
Fringeward 1 Automatic Auto - - Yes - - - - -
Provoke 1 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Steelguard 1 Defense 1 - - Yes - - 1 - -
Vendetta 4 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Challenge 8 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Entrench 18 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Element Guard 30 Defense 1 - - Yes - - 1 - -
Deathward 45 Automatic Auto - - Yes - - - - -
Passive Abilities: Learned by Pulse Gladiator – 10 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Improved Counter 1 Second Wind
Resist Imperil Bonus 12 -
Critical: Tetradefense 23 Marathoner
Improved Counter 29 Second Wind
Resist Imperil Bonus 38 -
Role Resonance 50 Rocket Blast
HP Bonus 57 -
HP Bonus 61 -
Bonus CP
69 Health Nut
HP Bonus 70 -
Monster Crystarium Levels: Pulse Gladiator – 69 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Sentinel 2 3 Large Vitality Engine - +4 - +69 +4/+2/+38 +6 +2 +76
Sentinel 3 3 Large Vitality Engine - +4 +1 +69 +4/+2/+38 +6 +2 +76
Sentinel 4 3 Small Vitality Engine Vendetta +5 +1 +69 +2/+1/+21 +3 +1 +42
Sentinel 5 3 Large Vitality Engine - +4 +1 +69 +4/+2/+38 +6 +2 +76
Sentinel 6 3 Small Vitality Engine - +4 +1 +70 +2/+1/+21 +3 +1 +42
Sentinel 7 3 Large Vitality Engine ×2 - +5 +1 +69 +4/+2/+38 +6 +2 +76
Sentinel 8 3 Small Vitality Engine ×2 Challenge +4 +1 +69 +2/+1/+21 +3 +1 +42
Sentinel 9 3 Large Vitality Engine ×2 - +4 +1 +69 +4/+2/+38 +6 +2 +76
Sentinel 10 3 Small Vitality Engine ×2 - +5 +1 +70 +2/+1/+21 +3 +1 +42
Sentinel 11 3 Small Vitality Engine ×2 - +1 - +31 +1/+1/+10 +1 +1 +19
Sentinel 12 3 Large Vitality Engine ×2 Resist Imperil Bonus +2 +1 +31 +2/+2/+18 +4 +2 +35
Sentinel 13 3 Small Vitality Engine ×4 - +2 - +31 +1/+1/+10 +2 +1 +19
Sentinel 14 3 Small Vitality Engine ×4 - +2 +1 +31 +1/+1/+10 +2 +1 +19
Sentinel 15 3 Large Vitality Engine ×4 - +2 - +32 +2/+2/+18 +4 +2 +36
Sentinel 16 4 Large Vitality Booster - +2 +1 +31 +2/+2/+18 +4 +2 +35
Sentinel 17 4 Small Vitality Booster - +2 - +31 +1/+1/+10 +2 +1 +19
Sentinel 18 4 Large Vitality Booster Entrench +2 +1 +31 +2/+2/+18 +4 +2 +35
Sentinel 19 4 Small Vitality Booster - +2 - +31 +1/+1/+10 +2 +1 +19
Sentinel 20 4 Large Vitality Booster - +2 +1 +32 +2/+2/+18 +4 +2 +36
Sentinel 21 4 Small Vitality Booster ×2 - +2 - +31 +1/+1/+10 +2 +1 +19
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Areas: Where Pulsework Gladiator is Encountered – 2 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Stonestump Wastelands (Cloudy) The Archylte Steppe -Year Unknown- No -
Grave Ridge (Cloudy) The Archylte Steppe -Year Unknown- No -