Tamed Monsters – 164 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Orion Commando 2 Mechanical 20 132 32 1,872 3 80 20 370 210 4,123 11,200 gil Dual Bolt ×3.00 165 s
Viking Saboteur 2 Mechanical 20 153 35 2,018 3 80 20 419 226 4,405 11,200 gil Drill Flame ×2.40 150 s
Yeoman Commando 3 Mechanical 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
Fencer Ravager 2 Mechanical 20 106 43 1,650 3 80 20 373 303 3,677 11,200 gil Drill Thrust ×3.00 165 s
Dragoon Commando 2 Mechanical 20 150 125 1,692 3 45 20 503 262 4,435 11,200 gil Orbital Battery ×2.19 120 s
Lancer Sentinel 2 Mechanical 20 159 127 2,059 3 - 20 284 200 6,268 11,200 gil Orbital Battery ×2.19 135 s
Thexteron Synergist 3-4 Mechanical 40 125 130 1,093 3 60 40 366 486 3,630 149,000 gil Shred ×1.47 90 s
Luminous Puma Synergist 3-4 Mechanical 40 120 122 1,115 3 60 40 286 757 3,444 149,000 gil Sonic Fangs ×1.50 90 s
Zwerg Scandroid Ravager 1-2 Mechanical 40 39 29 394 3 40 40 269 238 2,411 34,640 gil Multicast ×2.20 135 s
Zwerg Metro Ravager 2 Mechanical 20 58 86 932 3 40 20 583 123 2,359 11,200 gil Multicast ×2.20 135 s
Koboldroid Yin Ravager 2-3 Mechanical 40 72 62 1,017 3 40 40 459 291 4,535 64,800 gil Multicast ×2.20 135 s
Koboldroid Yang Ravager 2-5 Mechanical 70 67 98 1,106 3 40 70 1,160 310 5,350 615,000 gil Giant Drop ×2.20 135 s
Vespid Ravager 3-5 Mechanical 45 118 150 991 3 55 45 509 635 6,900 328,400 gil Sniping Thrust ×3.00 165 s
Vespid Soldier Commando 3-4 Mechanical 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
Frag Leech Commando 2-3 Mechanical 40 27 49 2,640 3 45 40 351 234 4,793 64,800 gil Explosive Thrust ×2.40 165 s
Lucidon Commando 2-5 Mechanical 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Thermadon Commando 2-3 Mechanical 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Flanitor Medic 3-4 Mechanical 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s
Flanborg Commando 2-3 Mechanical 40 68 100 835 3 20 40 485 514 4,370 64,800 gil Twin Fists ×3.00 165 s
Proto-behemoth Commando 3-4 Mechanical 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
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