Passive Abilities: Which Grant Turbo – 4 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Shield Turbo
Defense Maintenance Turbo
Improved Cure Turbo
Siphon Boost Turbo
Tamed Monsters: Which can provide Turbo – 21 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Green Chocobo Medic 1-5 Biological 1 - 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Cait Sith Medic 1-5 Biological 1 - 99 20 46 324 3 65 99 273 1,006 6,759 850,000 gil Kitty Clock ×3.00 180 s
Koboldroid Yin Ravager 2-3 Mechanical 2 - 40 72 62 1,017 3 40 40 459 291 4,535 64,800 gil Multicast ×2.20 135 s
Chunerpeton Commando 3-5 Biological 2 - 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Swampmonk Ravager 3-5 Biological 1 - 45 99 60 1,954 3 75 45 407 985 7,000 328,400 gil High Dive ×2.20 120 s
Yakshini Synergist 2-5 Biological 3 400 gil 70 39 143 1,251 3 100 70 633 623 7,773 615,000 gil Fanatical Dance - 150 s
Garganzola Commando 2-5 Biological 5 1,200 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Fencer Ravager 2 Mechanical 18 8,800 gil 20 106 43 1,650 3 80 20 373 303 3,677 11,200 gil Drill Thrust ×3.00 165 s
AmodarDLC Commando 5 Biological 4 24,000 gil 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Exoray Medic 2-3 Biological 39 55,200 gil 40 22 68 408 3 70 40 136 231 3,710 64,800 gil Explosive Thrust ×2.40 165 s
Koboldroid Yin Ravager 2-3 Mechanical 40 60,000 gil 40 72 62 1,017 3 40 40 459 291 4,535 64,800 gil Multicast ×2.20 135 s
Green Chocobo Medic 1-5 Biological 60 101,600 gil 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Vespid Soldier Commando 3-4 Mechanical 36 107,400 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
AmodarDLC Commando 5 Biological 9 144,000 gil 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Swampmonk Ravager 3-5 Biological 39 216,400 gil 45 99 60 1,954 3 75 45 407 985 7,000 328,400 gil High Dive ×2.20 120 s
Seeping Brie Commando 2-5 Biological 50 231,000 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
Chunerpeton Commando 3-5 Biological 45 312,400 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
LightningDLC Ravager 5 Biological 13 320,000 gil 13 544 551 4,077 6 - 13 802 809 6,246 376,000 gil Army of One -
Nekton Ravager 1-5 Biological 81 322,000 gil 99 23 33 354 3 60 99 670 870 6,504 850,000 gil Spider Web ×2.80 150 s
Garganzola Commando 2-5 Biological 70 591,000 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
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