Accessories: With Resist Wind Bonus – 6 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Zephyr Ring 55 Resist Wind: +33% Lightning Damage 1,000 gil - 500 gil
Delicate Zephyr Ring 50 Resist Wind: +29% Lightning Damage 1,500 gil Cie'th Tear ×2, Zephyr Ring 750 gil
Durable Zephyr Ring 60 Resist Wind: +39% Lightning Damage 500 gil Enigmatic Fluid ×2, Zephyr Ring 250 gil
Gale Ring 70 Resist Wind: +45% Lightning Damage 4,200 gil Scaled Wing, Chronomist, Durable Zephyr Ring 2,100 gil
Delicate Gale Ring 65 Resist Wind: +40% Lightning Damage 6,300 gil Tear of Woe ×2, Gale Ring 3,150 gil
Durable Gale Ring 75 Resist Wind: +53% Lightning Damage 2,100 gil Thrust Bearing ×2, Gale Ring 1,050 gil
Tamed Monsters: Which can learn Resist Wind Bonus – 15 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Triffid Synergist 2-5 Biological 36 53,400 gil 70 49 100 457 3 95 70 250 658 5,173 615,000 gil Sniping Thrust ×1.50 90 s
Chocobo Commando 1-5 Biological 54 70,400 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Cloudburst Ravager 3-4 Mechanical 38 123,000 gil 40 34 207 1,055 3 170 40 167 859 7,194 149,000 gil Friendly Fire - 150 s
Unsaganashi Saboteur 2-5 Biological 54 271,000 gil 70 35 46 523 3 40 70 308 656 4,350 615,000 gil Giant Drop ×2.00 120 s
Debris Ravager 4 Mechanical 38 330,200 gil 40 44 203 1,061 3 170 40 116 1,011 3,864 384,800 gil Elemental Overdrive ×2.20 120 s
Chocobo Commando 1-5 Biological 38 25,200 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Unsaganashi Saboteur 2-5 Biological 37 61,200 gil 70 35 46 523 3 40 70 308 656 4,350 615,000 gil Giant Drop ×2.00 120 s
Miquiztli Synergist 3-4 Biological 37 115,200 gil 40 123 192 2,169 3 70 40 329 633 7,269 149,000 gil Terra Fantasy ×6.00 205 s
Vespid Soldier Commando 3-4 Mechanical 40 138,600 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
Triffid Synergist 2-5 Biological 1 - 70 49 100 457 3 95 70 250 658 5,173 615,000 gil Sniping Thrust ×1.50 90 s
Chocobo Commando 1-5 Biological 7 400 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Tempest Ravager 2 Mechanical 8 2,400 gil 20 40 190 1,017 3 170 20 86 502 2,248 11,200 gil Elemental Overdrive ×2.20 120 s
Unsaganashi Saboteur 2-5 Biological 24 17,600 gil 70 35 46 523 3 40 70 308 656 4,350 615,000 gil Giant Drop ×2.00 120 s
Miquiztli Synergist 3-4 Biological 19 43,200 gil 40 123 192 2,169 3 70 40 329 633 7,269 149,000 gil Terra Fantasy ×6.00 205 s
Vespid Soldier Commando 3-4 Mechanical 22 55,400 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s