Time Periods: Reached from The Pass of Paddra – 1 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
Sunleth Waterscape 400 AF Wild Artefact
Items of Interest: Found in The Pass of Paddra – 11 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Comm Device Use Moogle Hunt near a rock on the path south of Chocolina
Treasure Picture Frame Use Moogle Hunt at the end of the eastern path
Fragment Quest Siegrune's Spiritbloom (500 CP) Talk to the red orb south of Chocolina after completing the Helmwige's Nightshade fragment quest; bring it the Bulb of Hope
Treasure Blessed Blade Along the central path
Fragment Graviton Core Epsilon (500 CP) Use Moogle Hunt on the west side of the large ravine
Fragment Quest Schwertleite's Flower (300 CP) Talk to the red orb in the southeast after completing the Helmwige's Nightshade fragment quest; bring it the Comm Device
Temporal Rift Hands of Time x4 (6 [1-2], 8 [1-3], 10 [1-5], 12 [1-5]) In the southeast
Fragment Book of Valhalla (500 CP) Complete the hands of time in the temporal rift
Gate Requires Wild Artefact, leads to Sunleth Waterscape -400 AF- At the southeast end of the area, must complete temporal rift to reach
Fragment Quest Rossweisse Skyblossom (500 CP) Talk to the Red Orb in the northwest after completing the Siegrune's Spiritbloom and Schwertleite's Flower fragment quests; bring it the Sealed Tablet
Treasure Yellow Butterfly Use Improved Moogle Throw anywhere in the area
Monsters: Encountered in The Pass of Paddra – 7 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Pitterpatter Feral Creatures Terraquatic 7,610 60 108 30 160.0% 26 60 135 5 Weakness 30 Saboteur (grade 3) 10% Power Sliver 20% Power Orb 5% Lightning, Pain, Debrave, Defaith, Slow, Dispel, KO, Wound
Ahriman Feral Creatures Spook 6,954 185 185 90 140.0% 120 57 163 15 Weakness 30 Saboteur (grade 2) 10% Potent Sliver 30% Vitality Droplet 5% Dispel, Wound
Clematis Feral Creatures Stalker 10,759 74 74 50 170.0% 42 72 162 15 Immune 20 Saboteur (grade 2) 10% Mana Sliver 20% Rhodochrosite 5% Dispel, Wound
Bunkerbeast Feral Creatures Armadillon 189,191 389 329 95 130.0% 180 180 594 85 Resistant 401 Sentinel (grade 2) 30% Vitality Sliver 20% Vitality Orb 3% Fire, Lightning, Imperil, Dispel, Wound
Crawler Feral Creatures Nudibranch 8,266 181 124 80 140.0% 60 45 115 5 Resistant 20 Commando (grade 3) 10% Potent Sliver 25% Power Sliver 5% Ice, Dispel, Wound
Green Chocobo Feral Creatures Chocobo 146,400 137 206 90 150.0% 150 160 360 15 Resistant 30 Medic (grade 1) 15% Chocobo Plume 20% Vitality Orb 3% Deprotect, Deshell, Dispel, Wound
Deathgaze Feral Creatures Wyvern 158,096 1,055 329 85 260.0% 320 900 2,430 25 Immune 50 Saboteur (grade 3) 10% Power Sliver 15% Gold Bangle 5% Dispel, Wound