Role Crystarium Levels: Where Blitz is Learned – 2 shown
Tamed Monsters: Which can use Blitz – 24 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Flanborg Commando 2-3 Mechanical 1 - 40 68 100 835 3 20 40 485 514 4,370 64,800 gil Twin Fists ×3.00 165 s
Mánagarmr Commando 3-5 Biological 2 - 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
Yaksha Commando 3 Biological 1 - 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
LightningDLC Commando 5 Biological 1 - 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
Chocobo Commando 1-5 Biological 3 80 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Miniflan Commando 1-5 Biological 4 160 gil 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Uridimmu Commando 1-2 Biological 6 320 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Svarog Commando 1-5 Biological 8 480 gil 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s
Shaguma Commando 2 Biological 4 800 gil 20 41 60 830 3 65 20 264 207 2,749 11,200 gil War Dance ×6.00 165 s
OmegaDLC Commando 3-5 Mechanical 3 800 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Chunerpeton Commando 3-5 Biological 3 800 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Red Chocobo Commando 1-5 Biological 11 960 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Goblin Commando 1 Biological 14 1,120 gil 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Garganzola Commando 2-5 Biological 7 2,000 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Proto-behemoth Commando 3-4 Mechanical 5 2,400 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Vodianoi Commando 4 Biological 3 2,600 gil 20 69 103 1,328 3 65 20 827 334 7,305 85,800 gil Spinning Step ×2.20 120 s
Munchkin Commando 2 Biological 14 5,600 gil 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Moblin Commando 2 Biological 14 5,600 gil 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Behemoth Commando 2-5 Biological 24 17,600 gil 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Seeping Brie Commando 2-5 Biological 30 32,000 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
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