Monsters: Which Holy can be drawn from – 5 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
"Sorceress" - - - 45 32,500 125 119 267 30 50 2% - - - Flare, Holy
Diablos - 20 Flying 1–100 1,600–80,800 17255 51–112 5–226 77–225 1562 0–8% Wind Cure, Demi Cura, Demi Curaga, Demi, Holy
Krysta - 30 Flying 1–55 5,200–16,000 52160 201230 70255 0 5 03% - Holy, Carbuncle Holy, Carbuncle Holy, Carbuncle
Omega Weapon - 250 - 1–100 111,105–1,161,000 67255 61–113 70255 121–175 61 0–5% - Flare, Holy, Meteor, Ultima Flare, Holy, Meteor, Ultima Flare, Holy, Meteor, Ultima
Ultimecia - - Flying 1–65 16,500–278,900 25–83 2–66 24166 4–37 8597 03% - Flare, Holy Flare, Holy Flare, Holy
Items of Interest: Holy draw points – 12 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Holy draw point Centra Region Cape of Good Hope Beach south of Edea's House
Holy draw point White SeeD Ship Cabin In the leader's cabin
Holy draw point Lunatic Pandora - In the hall below elevator 01
Holy draw point Esthar Region Great Plains of Esthar Atop highest point south of sorceress memorial (requires Ragnarok)
Holy draw point Island Closest to Heaven - Along northern side of island
Holy draw point Island Closest to Heaven - Center of island
Holy draw point Island Closest to Heaven - Along east side of island
Holy draw point Island Closest to Hell - East coast of western peninsula
Holy draw point Island Closest to Hell - West coast of western peninsula
Holy draw point Island Closest to Hell - Near tip of northern peninsula
Holy draw point Island Closest to Hell - West side of eastern peninsula
Holy draw point (hidden) Ultimecia Castle Treasure Rm In front of the treasure boxes
Refine Formulas: Yielding Holy – 3 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
L Mag-RF Moon Stone 20× Holy
L Mag-RF Holy Stone Holy
Card Mod, L Mag-RF Krysta Card 10× Holy