Monsters: Which Aura can be drawn from – 1 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Seifer - 40 - 1–45 3,700–34,500 38124 101125 9–179 121–145 4655 02% Poison Fire, Thunder, Blizzard Fira, Thundara, Blizzara Firaga, Thundaga, Blizzaga, Aura
Items of Interest: Aura draw points – 13 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Aura draw point Island Closest to Heaven - Along east side of island
Aura draw point (hidden) Ultimecia Castle Wine Cellar Between several sets of casks
Aura draw point Island Closest to Heaven - Center of southern part of island
Aura draw point Island Closest to Hell - East part of northern area
Aura draw point (hidden) Trabia Garden Festival Stage In front of the missile through the stage
Aura draw point Island Closest to Hell - Middle of eastern peninsula
Aura draw point Island Closest to Hell - Near base of northern peninsula
Aura draw point Island Closest to Heaven - Northeast tip
Aura draw point (hidden) Galbadia Garden Back Entrance Outside the entrance during Garden battle
Aura draw point Esthar Region Great Plains of Esthar Tip of a small peninsula near the sorceress memorial
Aura draw point Island Closest to Hell - West coast of western peninsula (northern part)
Aura draw point Island Closest to Hell - West coast of western peninsula (southern part)
Aura draw point Dollet Region Long Horn Island Western tip of long northern island (once Balamb Garden is mobile)
Refine Formulas: Yielding Aura – 17 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Supt Mag-RF Aura Stone Aura
Supt Mag-RF Fury Fragment Aura
Tool-RF, Supt Mag-RF Steel Pipe Aura
Tool-RF, Supt Mag-RF Strength Love Aura
Tool-RF, Supt Mag-RF Circlet Aura
Tool-RF, Supt Mag-RF Power Wrist 10× Aura
Tool-RF, Supt Mag-RF Hypno Crown 10× Aura
Card Mod, Supt Mag-RF Blue Dragon Card Aura
GFAbl Med-RF, Tool-RF, Supt Mag-RF 10× Str-J Scroll 10× Aura
GFAbl Med-RF, Tool-RF, Supt Mag-RF 10× Spr-J Scroll 10× Aura
Card Mod, Tool-RF, Supt Mag-RF Elastoid Card Aura
Card Mod, Tool-RF, Supt Mag-RF 10× Gerogero Card Aura
Card Mod, Tool-RF, Supt Mag-RF 10× Gargantua Card Aura
GFAbl Med-RF, GFAbl Med-RF, Tool-RF, Supt Mag-RF 20× Str Up 10× Aura
GFAbl Med-RF, GFAbl Med-RF, Tool-RF, Supt Mag-RF 20× Spr Up 10× Aura
Forbid Med-RF, GFAbl Med-RF, GFAbl Med-RF, Tool-RF, Supt Mag-RF 20× Monk's Code 10× Aura
GFAbl Med-RF, Forbid Med-RF, GFAbl Med-RF, GFAbl Med-RF, Tool-RF, Supt Mag-RF 40× Glow Curtain 10× Aura