Statistics by Level
Level Exp HP Str Vit Mag Spr Spd Luck Eva
13 12,000 699 10 8 10 7 22 14 1%
100 99,000 3,880 45 31 42 28 39 21 3%
Weapons: Used by Irvine – 4 shown
Upgraded weapons are improved versions of starting weapons; ultimate weapons are the most powerful versions of each character's weapon
Name
The bonus to strength provided by this weapon
Str
The base hit rating of this weapon; a character can augment this value through junctioning or by using certain abilities; hit determines the accuracy of the character's physical attacks; a weapon with a hit of 255% cannot miss
Hit
The magazine that, when found, will add this weapon to the junk shop list; note that any weapon you have the components to create is automatically added to the junk shop, even if you do not have the appropriate magazine
Magazine
The cost to perform this weapon upgrade in a junk shop; you must also have the appropriate components to perform an upgrade
Price
The components required to upgrade to this weapon; you must also pay a gil cost to perform the upgrade
Components
Valiant 12 105% Weapons Mon Apr 75 gil Steel Pipe, Screw ×4
Ulysses 15 108% Weapons Mon May 150 gil Steel Pipe, Screw ×2, Bomb Fragment
Bismarck 20 110% Weapons Mon Jul 300 gil Steel Pipe ×2, Screw ×8, Dynamo Stone ×4
Exeter 25 115% Weapons Mon 1st 600 gil Star Fragment ×2, Screw ×18, Moon Stone, Dino Bone ×2
Limit Breaks: Used by Irvine – 8 shown
Name
Whether this limit break deals physical or magic damage; physical damage is defended with the defense stat and Protect status, while magic damage is defended with the spirit stat and Shell status; only physical attacks can have critical hits
Type
The element of this limit break's damage
Element
The status effect inflicted or removed by this limit break; hover over a "Multiple" status row to see the specific status list;some limit breaks will only inflict certain statuses depending on how severe the character's situation is when using them
Status
The item required to learn or use this limit break
Required Item
Normal Shot Physical - - Normal Ammo
Scatter Shot Physical - - Shotgun Ammo
Dark Shot Physical - - Dark Ammo
Flame Shot Physical - - Fire Ammo
Canister Shot Physical - - Demolition Ammo
Quick Shot Physical - - Fast Ammo
Armor Shot Physical - - AP Ammo
Hyper Shot Physical - - Pulse Ammo