Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 6,027 16 41 10 20 5 0%
100 21,600 165 94 253 25 30 5%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
250% 100% 100% 100% Absorbed 100% 100% 300%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
40% Immune Immune Immune Immune Immune 60% 80% 90% 20% 80% Immune Immune 100%
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Silence
Blind
Silence
Blind
Stop
Bio
Pain
Flare
Dropped Items
LV 1–19 LV 20–29 LV 30+
Poison Powder ×3 common
Dead Spirit ×2 uncommon
Curse Spike ×2 rare
Curse Spike ×2 very rare
Poison Powder ×6 common
Dead Spirit ×4 uncommon
Curse Spike ×2 rare
Curse Spike ×2 very rare
Poison Powder ×8 common
Curse Spike ×8 uncommon
Star Fragment ×3 rare
Star Fragment ×3 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Curse Spike common
Curse Spike uncommon
Curse Spike ×2 rare
Curse Spike ×2 very rare
Curse Spike ×2 common
Curse Spike ×2 uncommon
Curse Spike ×3 rare
Curse Spike ×3 very rare
Curse Spike ×6 common
Curse Spike ×6 uncommon
Curse Spike ×8 rare
Curse Spike ×8 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Tri-Face Ultima Weapon
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
It's rotten It's rotten Barf
Encounters: With Tri-Face – 10 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden MD level middle area Buel
Geezard
Geezard ×2, Blood Soul
Tri-Face
Balamb Garden MD level lower area Blobra ×2
Blobra ×2, Blood Soul
Tri-Face
Galbadia Garden Main Hall (during Garden battle) Death Claw
Tri-Face
Galbadia Garden Stairwells (during Garden battle) Creeps ×2
Creeps ×2, Blitz
G-Soldier
Tri-Face
Deep Sea Research Center Levels 1-6 Bomb
Bomb ×2, Torama
Bomb, Grendel
Grendel
Grendel ×2
Grendel, Imp
Tri-Face
Deep Sea Deposit - Behemoth
Elnoyle
Grendel, Imp
Iron Giant ×2
Ruby Dragon
Tri-Face
Island Closest to Heaven - Chimera
Malboro
Ochu
Tri-Face
Ultimecia Castle Stairway hall left of entrance Caterchipillar, Jelleye
Ochu
Tri-Face
Wendigo
Ultimecia Castle Left side of waterway Bite Bug ×2, Granaldo
Fastitocalon-F ×2, Chimera
Fastitocalon-F ×3
Tri-Face ×2
Ultimecia Castle Balcony outside clock tower Anacondaur, Grat
Chimera ×2
Snow Lion
Tri-Face
Items of Interest: Boss Encounters with Tri-Face – 4 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle: Tri-Face Deep Sea Deposit - Forced encounter on first screen in front of save point if you have at least 10 RSP
Battle: Tri-Face Deep Sea Deposit - Forced encounter on first screen if Zell opened the door on level 6
Battle: Tri-Face Deep Sea Deposit - Forced encounter on first screen if Zell opened the door on level 6
Battle: Forbidden, Jelleye, Sphinxara, Sphinxaur, Tri-Face Ultimecia Castle Hall Atop the stairs in the entrance room
Spells: Drawn from Tri-Face – 6 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Bio Attack Poison Poison 30 700 24 15 24 15 5 2% 4% 4 Poison 100% - - - +22
Flare Attack - - 48 3,200 56 26 44 26 12 4% 26% 12 - - - 3 elements 80% +40
Blind Indirect - Darkness - 100 6 5 12 10 3 1% 30% 2 Darkness 100% - - - +12
Silence Indirect - Silence - 100 6 5 12 10 4 1% 3% 2 Silence 100% - - - +2
Stop Indirect - Stop - 800 18 20 30 24 48 10% 20% 20 Stop 100% - - - +28
Pain Indirect - 3 status effects - 2,800 42 38 60 45 4 2% 4% 10 3 statuses 100% - - - +40
Items: Dropped or Stolen from Tri-Face – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Star Fragment GF Medicine - 125 gil Menu
Curse Spike Miscellaneous - 75 gil Menu
Poison Powder Miscellaneous - 25 gil Menu
Dead Spirit Miscellaneous - 75 gil -
Cards: Dropped or Created from Tri-Face – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Tri-Face 3 Monster 3 5 5 5 Poison ×1 Curse Spike Tri-Face
Ultima Weapon 7 Boss 7 8 7 2 - ×1 Ultima Stone Elastoid, Tri-Face