Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 114 2 4 1 2 4 2%
100 2,510 72 6 53 18 9 9%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 200% 100% Immune 100% 200% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
70% 80% 70% 80% 80% 60% 70% 80% 90% Immune 80% 70% 100% 80%
Drawn Spells
LV 1-19 LV 20-29 LV 30+
Fire
Scan
Fira
Scan
Fira
Scan
Dropped Items
LV 1-19 LV 20-29 LV 30+
M-Stone Piece common
M-Stone Piece uncommon
M-Stone Piece ×2 rare
M-Stone Piece ×2 very rare
M-Stone Piece ×4 common
Magic Stone uncommon
Magic Stone ×2 rare
Magic Stone ×2 very rare
Wizard Stone common
Wizard Stone uncommon
Wizard Stone ×2 rare
Wizard Stone ×2 very rare
Stolen Items
LV 1-19 LV 20-29 LV 30+
M-Stone Piece ×2 common
M-Stone Piece ×2 uncommon
M-Stone Piece ×2 rare
M-Stone Piece ×2 very rare
Magic Stone ×2 common
Magic Stone ×2 uncommon
Magic Stone ×2 rare
Magic Stone ×2 very rare
Wizard Stone ×2 common
Wizard Stone ×2 uncommon
Wizard Stone ×2 rare
Wizard Stone ×2 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Bite Bug Elvoret
Devour (mouse over for details)
LV 1-19 LV 20-29 LV 30+
Tastes okay Tastes okay Tastes okay
r M m R
Encounters: With Bite Bug – 21 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Region Forests Bite Bug ×2, Caterchipillar
Caterchipillar
T-Rexaur
Balamb Region Plains Bite Bug
Bite Bug ×2
Bite Bug ×3
Glacial Eye
Balamb Garden Main hallway (during rebellion) Bite Bug ×4
Bomb
Glacial Eye
Glacial Eye ×2, Bomb
T-Rexaur
Balamb Garden Hallway to Infirmary (during rebellion) Bite Bug ×2
Caterchipillar
Balamb Garden Quad (during rebellion) Bite Bug ×2
Bite Bug, Bomb, Grat
Caterchipillar, Glacial Eye
Glacial Eye ×2
Balamb Garden Hallway to Garage (during rebellion) Glacial Eye
Glacial Eye ×2, Bite Bug
Winhill As Laguna Bite Bug, Caterchipillar
Caterchipillar
Trabia Region Near Snow-capped Mountains Bite Bug ×3
Gayla
Gayla, Mesmerize
Trabia Region Plains Bite Bug, Gayla, Mesmerize
Mesmerize
Mesmerize ×2
Trabia Region Rocky Terrain Bite Bug, Gayla, Mesmerize
Mesmerize
Mesmerize ×2
Trabia Region Snow Fields Bite Bug
Bite Bug ×4
Gayla
Gayla ×2
Mesmerize, Snow Lion
Trabia Region Snow-covered Forests Bite Bug ×2
Bite Bug ×2, Gayla
Bite Bug ×2, Snow Lion
Blue Dragon
Esthar Region Esthar City Bite Bug
Bite Bug ×2
Gayla
Glacial Eye
Esthar Region Islands west of Esthar Continent Bite Bug
Bite Bug ×2, Gayla
Gayla, Glacial Eye
Glacial Eye
Esthar Region Mordred Plains Bite Bug
Bite Bug, Glacial Eye
Gayla
Gayla, Glacial Eye
Glacial Eye
Esthar Region Near Cliffs Bite Bug, Glacial Eye
Caterchipillar
Gayla, Glacial Eye
Hexadragon
Esthar Region Near Cliffs on Mordred Plains Bite Bug, Glacial Eye
Gayla
Gayla, Glacial Eye
Trabia Canyon - Bite Bug
Bite Bug ×2, Mesmerize
Mesmerize
Ultimecia Castle Balcony beyond chandelier Bite Bug ×2, Granaldo
Blood Soul, Jelleye
Jelleye ×2, Thrustaevis
Thrustaevis
Ultimecia Castle Left side of waterway Bite Bug ×2, Granaldo
Fastitocalon-F ×2, Chimera
Fastitocalon-F ×3
Tri-Face ×2
loading table data...
r M m R
Spells: Drawn from Bite Bug – 3 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Fire Attack Fire - 18 100 10 4 10 4 8 2% 10% 8 - - Fire 50% Fire 50% +0
Fira Attack Fire - 24 200 15 8 15 8 12 3% 16% 12 - - Fire 80% Fire 80% +16
Scan Indirect - - - 100 5 5 5 5 3 1% 3% 3 - - - - +1
r M m R
Items: Dropped or Stolen from Bite Bug – 3 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
M-Stone Piece Miscellaneous - 5 gil -
Magic Stone Miscellaneous - 12 gil -
Wizard Stone Miscellaneous - 20 gil -
r M m R
Cards: Dropped or Created from Bite Bug – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Bite Bug 1 Monster 1 5 3 3 - ×1 M-Stone Piece Bite Bug
Elvoret 6 Boss 7 4 8 3 Wind ×1 10× Death Stone Bite Bug, Ochu
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