Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 210 11 2 3 8 3 0%
100 26,000 145 63 59 20 16 4%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 100% Immune 100% 200% 220% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
70% 80% 70% 80% 80% Immune Immune 80% Immune Immune 80% 70% Immune 100%
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Aero Aero Aero
Tornado
Quake
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece ×6 common
Magic Stone ×3 uncommon
Windmill rare
Windmill very rare
Magic Stone ×6 common
Wizard Stone ×4 uncommon
Windmill ×2 rare
Windmill ×2 very rare
Windmill ×2 common
Windmill uncommon
Windmill ×3 rare
Windmill ×4 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Magic Stone ×3 common
Windmill uncommon
Windmill rare
Windmill very rare
Windmill ×2 common
Windmill ×2 uncommon
Windmill ×2 rare
Windmill ×2 very rare
Windmill ×4 common
Windmill ×4 uncommon
Windmill ×4 rare
Windmill ×4 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Abyss Worm Abadon
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
Delicious Delicious Delicious
Encounters: With Abyss Worm – 7 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Galbadia Region Deserts Abyss Worm
Chimera
Fastitocalon
Fastitocalon ×2, Fastitocalon-F
Fastitocalon-F ×2, Fastitocalon
Fastitocalon-F ×3
Esthar Region Deserts near Centra Region Abyss Worm
Cactuar
Cactuar ×2
Cactuar ×2, Abyss Worm
Chimera
Ultimecia Castle Courtyard Abyss Worm, Lefty, Righty
Adamantoise, Torama
Raldo ×2
T-Rexaur
Ultimecia Castle Hall between entrance and Grand Hall Abyss Worm
Grand Mantis ×2
Ruby Dragon
Wendigo ×2
Ultimecia Castle Elevator hall Abyss Worm, Creeps
Cactuar
Chimera
Lefty, Righty, Vysage
Ultimecia Castle Treasure room Abyss Worm
Blue Dragon
Turtapod ×2
Turtapod ×2, Vysage
Ultimecia Castle Upper clock tower Creeps ×2
Hexadragon
Imp ×2, Abyss Worm
Tonberry
Spells: Drawn from Abyss Worm – 3 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Aero Attack Wind - 22 300 17 10 16 10 20 7% 22% 15 - - Wind 80% - +17
Quake Attack Earth - 40 2,600 40 20 40 20 7 3% 30% 12 - - Earth 100% - +38
Tornado Attack Wind - 38 3,000 48 24 42 24 33 13% 38% 14 - - Wind 100% - +39
Items: Dropped or Stolen from Abyss Worm – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
M-Stone Piece Miscellaneous - 5 gil -
Magic Stone Miscellaneous - 12 gil -
Wizard Stone Miscellaneous - 20 gil -
Windmill Miscellaneous - 75 gil Menu
Cards: Dropped or Created from Abyss Worm – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Abyss Worm 3 Monster 7 5 2 3 Earth ×1 Windmill Abyss Worm
Abadon 6 Boss 6 5 8 4 - ×1 30× Dark Ammo Abyss Worm, Blood Soul