Monsters – 134 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Helix - - Flying 1–65 4,400–30,000 17143 80–96 68255 200232 255 120127% -
Ultima Weapon - 100 - 1–100 51,100–160,000 40254 12–188 8–213 127–160 27145 0–5% -
Ultimecia - - - 1–65 4,600–43,000 49142 81–116 54255 81–116 110122 03% Poison
Griever - - Flying 1–65 16,750–115,950 28117 22–131 55255 19–53 95108 03% Wind, Holy
Ultimecia - - Flying 1–65 13,050–176,250 26124 51–85 31255 4–48 8597 03% Thunder, Water
Ultimecia - - Flying 1–65 16,500–278,900 25–83 2–66 24166 4–37 8597 03% -
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% -
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% -
NORG POD - - - 1–27 2,000 16 150156 117 171192 5680 1% -
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% -
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% -
Right Orb - - - 1–27 57–2,865 11–55 255 4–56 255 4165 01% -
Diablos - 20 Flying 1–100 1,600–80,800 17255 51–112 5–226 77–225 1562 0–8% Wind
Omega Weapon - 250 - 1–100 111,105–1,161,000 67255 61–113 70255 121–175 61 0–5% -
Forbidden 85+15 4 Undead 1–100 221–22,100 14–163 25–37 1–133 200212 1160 2–19% Fire
Seifer - 20 - 1–31 1,300–10,300 3185 14–74 2790 136165 3158 2–4% Poison
Right Probe - - Flying 1–41 5,100–9,100 12–64 255 9–102 255 5057 1522% -
Mobile Type 8 - 40 Flying 1–41 30,400–46,400 2396 10–12 64133 10 5057 01% Thunder
Left Probe - - Flying 1–41 5,100–9,100 12–64 255 9–102 255 5057 1522% -
Adel - - - 1–46 6,000–51,000 46131 32–110 59148 42–136 3556 02% -
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