Trabia Region
Encounters: In Trabia Region – 16 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Atop Cliffs of Vienne Mountains Cockatrice
Cockatrice ×2
Beaches Fastitocalon
Fastitocalon-F ×3
Forests Gayla ×2, Mesmerize
Gayla, Mesmerize
Ochu
Near Cliffs Gayla
Gayla ×2
Near Mountains Gayla
Gayla ×2
Near Snow-capped Mountains Bite Bug ×3
Gayla
Gayla, Mesmerize
Plains Bite Bug, Gayla, Mesmerize
Mesmerize
Mesmerize ×2
Rocky Terrain Bite Bug, Gayla, Mesmerize
Mesmerize
Mesmerize ×2
Snow Fields Bite Bug
Bite Bug ×4
Gayla
Gayla ×2
Mesmerize, Snow Lion
Snow-covered Forests Bite Bug ×2
Bite Bug ×2, Gayla
Bite Bug ×2, Snow Lion
Blue Dragon
Western Winter Island near Snow-capped Mountains Forbidden
Forbidden ×2
Western Winter Island Snow Fields Forbidden, Gayla
Gayla, Mesmerize
Snow Lion
Winter Island Beaches Fastitocalon, Fastitocalon-F
Fastitocalon-F ×2
Winter Island near Snow-capped Mountains Blue Dragon
Gayla, Mesmerize
Mesmerize ×2
Mesmerize ×2, Snow Lion
Winter Island Plains Forbidden
Forbidden, Mesmerize
Mesmerize
Ochu
Winter Island Snow Fields Mesmerize
Mesmerize ×2
Snow Lion
Items of Interest: In Trabia Region – 14 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Death draw point Albatross Archipelago Tip of island east of Fire Cavern (can use Balamb Garden to reach)
Regen draw point Winter Island Tip of south-facing peninsula on northeast part of island
Blizzaga draw point Winter Island Western tip of peninsula north of mountains on island
Stone Pillar Eldbeak Peninsula Search the tip of Eldbeak Peninsula
Confuse draw point Hawkwind Plains At the end of a tiny valley on the southwest side of the western mountain range
Flare draw point Bika Snowfield At end of valley between central mountain ranges, reached from the south
Slow draw point Bika Snowfield Western tip of snowy northeast peninsula
Dispel draw point Bika Snowfield Where the mountains hit the water across the range west of Trabia Garden
Quake draw point Vienne Mountains Where the snow and mountains meet on the shore at the southern part of the eastern peninsula
UFO Encounter Heath Peninsula Random encounter on island east of peninsula (requires Ragnarok)
Flare draw point Bika Snowfield Pointed tip of snowy peninsula in the center of the northern shore (requires Ragnarok)
Sleep draw point Winter Island Indentation on northern side of heart-shaped western lake (requires Ragnarok)
Silence draw point Winter Island Western side where northwest mountains hit the water (requires Ragnarok)
Quake draw point Sorbald Snowfield Eastern tip of southwest peninsula on Winter Island (requires Ragnarok)
Monsters: Encountered in Trabia Region – 10 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Bite Bug 15+5 1 Flying 1–100 114–2,510 272 46 153 218 4–9 2–9% Ice, Wind
Blue Dragon 100+20 6 - 1–100 236–41,000 15–166 71132 27225 120–170 5–30 0–6% Ice
Cockatrice 40+10 2 - 1–100 1,007–5,200 9–96 9–78 14–198 91–162 1229 2–19% Wind
Fastitocalon 60+20 1 - 1–100 215–9,200 6–110 40–73 36–181 58–78 3–20 5–15% Thunder, Earth
Fastitocalon-F 15+5 3 - 1–100 215–9,200 6–110 40–73 36–181 58–78 3–20 5–15% Thunder, Earth
Forbidden 85+15 4 Undead 1–100 221–22,100 14–163 25–37 1–133 200212 1160 2–19% Fire
Gayla 30+5 2 Flying 1–100 1,021–13,000 5–93 15–65 7–112 34–105 1035 1–9% Wind
Mesmerize 15+4 2 - 1–100 400–6,450 5–78 11–70 6–101 26–108 1250 0–7% -
Ochu 140+20 7 - 1–100 152–40,000 19188 20–40 9–226 16–22 4–14 0–5% Fire, Ice
Snow Lion 150+20 8 - 1–100 1,063–136,000 16164 25–58 1–128 8–24 10–23 04% Fire, Earth, Wind
Spells: Found in draw points in Trabia Region – 10 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Blizzaga Attack Ice - 35 1,400 30 16 30 16 14 4% 20% 14 - - Ice 100% - +33
Quake Attack Earth - 40 2,600 40 20 40 20 7 3% 30% 12 - - Earth 100% - +38
Flare Attack - - 48 3,200 56 26 44 26 12 4% 26% 12 - - - 3 elements 80% +40
Regen Restore - Regen - 2,600 18 70 18 60 8 3% 8% 8 - - - - +36
Sleep Indirect - Sleep - 100 6 5 12 10 4 4% 3% 2 Sleep 100% - - - +2
Silence Indirect - Silence - 100 6 5 12 10 4 1% 3% 2 Silence 100% - - - +2
Confuse Indirect - Confuse - 700 22 18 28 18 18 3% 8% 8 Confuse 100% - - - +26
Death Indirect - KO - 1,800 22 22 38 58 10 4% 10% 38 KO 100% - - - +34
Dispel Indirect - 9 status effects - 1,000 12 38 16 60 8 3% 8% 14 - Drain 50% - - +20
Slow Indirect - Slow - 500 12 16 20 20 40 8% 10% 10 Slow 100% - - - +18