Shop Goods: Normal Ammo – 8 shown
The name of the shop where this item is sold
Shop
The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability
Price
The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale
Haggle
Whether the Familiar menu ability is required to purchase this item from this shop
Required
Balamb Shop 20 gil 15 gil -
Dollet Shop 20 gil 15 gil -
Timber Shop 20 gil 15 gil -
Deling City Shop 20 gil 15 gil -
Winhill Shop 20 gil 15 gil -
FH Shop 20 gil 15 gil -
Esthar Shop 20 gil 15 gil -
Man from Garden 20 gil 15 gil -
Monsters: Which drop Normal Ammo – 2 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Drop (LV 1–19)
The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Drop (LV 20–29)
The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Drop (LV 30+)
G-Soldier 20+3 1 - 1–100 45–3,040 373 113 1–75 214 4–11 0–8% Poison Potion, Potion, Normal Ammo ×8, Phoenix Down Potion, Potion, Phoenix Down, Phoenix Down Potion ×2, Potion ×2, Phoenix Down ×2, Phoenix Down ×2
Base Soldier 30+5 1 - 1–100 217–10,400 7–114 23–92 4–101 32–35 4–11 0–8% - Potion, Potion, Normal Ammo ×8, Phoenix Down Potion, Potion, Normal Ammo ×8, Phoenix Down Potion, Potion, Normal Ammo ×8, Phoenix Down
Limit Breaks: Which require Normal Ammo – 1 shown
Name
The character that can learn and use this limit break
Character
Whether this limit break deals physical or magic damage; physical damage is defended with the defense stat and Protect status, while magic damage is defended with the spirit stat and Shell status; only physical attacks can have critical hits
Type
The element of this limit break's damage
Element
The status effect inflicted or removed by this limit break; hover over a "Multiple" status row to see the specific status list;some limit breaks will only inflict certain statuses depending on how severe the character's situation is when using them
Status
Normal Shot Irvine Physical - -
Refine Formulas: Yielding Normal Ammo – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Ammo-RF Screw Normal Ammo
Card Mod, Ammo-RF Geezard Card 40× Normal Ammo
Refine Formulas: Consuming Normal Ammo – 1 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Ammo-RF Normal Ammo Fast Ammo