Shop Goods: Elixir – 1 shown
The name of the shop where this item is sold
Shop
The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability
Price
The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale
Haggle
Whether the Familiar menu ability is required to purchase this item from this shop
Required
Esthar Shop!!! 50,000 gil 37,500 gil Familiar
Items of Interest: Where Elixir is Found – 1 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Elixir Dollet Town Square Find the dog near the artist's house after checking the painting with the bone for the third time (disc 3)
Monsters: Which drop Elixir – 2 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Drop (LV 1–19)
The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Drop (LV 20–29)
The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Drop (LV 30+)
Biggs - 4 - 1–10 467–705 6–18 31–37 8–17 45–49 6–7 2–3% - Elixir ×2 - -
Biggs - 10 - 1–22 1,467–2,235 6–41 31–45 9–44 45–55 6–8 2–4% - Elixir ×3 Elixir ×3 -
Monsters: Which Elixir can be Stolen from – 4 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be stolen from this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Steal (LV 1–19)
The items that may be stolen from this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Steal (LV 20–29)
The items that may be stolen from this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Steal (LV 30+)
Biggs - 4 - 1–10 467–705 6–18 31–37 8–17 45–49 6–7 2–3% - Elixir ×3 - -
Edea - 20 - 1–20 1,300–7,000 319 16–35 45–55 76–94 6–24 1–2% - Elixir Elixir -
Sphinxaur - - - 1–100 10,000 4–149 8–14 3–97 61–152 6–46 0–5% Holy Elixir Elixir Elixir
X-ATM092 - 50 - 1–10 5,072–5,770 13–22 50–51 2–9 12–15 8–9 0% Thunder Elixir ×2 - -
Refine Formulas: Yielding Elixir – 34 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Forbid Med-RF 20× Mega-Potion Elixir
Forbid Med-RF Elem Atk Elixir
Forbid Med-RF Elem Guard Elixir
Forbid Med-RF Status Atk Elixir
Forbid Med-RF Status Guard Elixir
Med LV Up 10× Remedy+ Elixir
Card Mod Angelo Card 100× Elixir
Recov Med-RF, Forbid Med-RF 80× Tent Elixir
Recov Med-RF, Forbid Med-RF 40× Cottage Elixir
Recov Med-RF, Forbid Med-RF Healing Ring Elixir
Recov Med-RF, Forbid Med-RF 10× Mesmerize Blade Elixir
GFAbl Med-RF, Forbid Med-RF 20× Royal Crown Elixir
GFAbl Med-RF, Forbid Med-RF Ribbon Elixir
GFAbl Med-RF, Forbid Med-RF 20× Samantha Soul Elixir
GFAbl Med-RF, Forbid Med-RF Diamond Armor Elixir
Med LV Up, Forbid Med-RF 60× X-Potion Elixir
Med LV Up, Med LV Up 100× Remedy Elixir
Card Mod, Forbid Med-RF Ifrit Card 12× Elixir
Card Mod, Forbid Med-RF Siren Card 12× Elixir
Card Mod, Forbid Med-RF Doomtrain Card 12× Elixir
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Refine Formulas: Consuming Elixir – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
GFAbl Med-RF 10× Elixir Doc's Code
Med LV Up 10× Elixir Megalixir