Espers – 27 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Ramuh Bolt ×10, Bolt 2 ×2, Poison ×5 Stamina +1 Bolt Fist 25 Lightning-elemental attack All Foes 50 100% - Thunder - -
Kirin Cure ×5, Cure 2 ×1, Regen ×3, Antdot ×4, Scan ×5 - Life Guard 18 Gradually recovers HP All Allies - 100% - - Regen -
Siren Sleep ×10, Mute ×8, Slow ×7, Fire ×6 HP +10% Hope Song 16 Silences enemies All Foes - 136 - - Mute -
Stray Muddle ×7, Imp ×5, Float ×2 Mag.Pwr +1 Cat Rain 28 Confuses enemies All Foes - 100% - - Muddled -
Ifrit Fire ×10, Fire 2 ×5, Drain ×1 Vigor +1 Inferno 26 Fire-elemental attack All Foes 51 100% - Fire - -
Shiva Ice ×10, Ice 2 ×5, Rasp ×4, Osmose ×4, Cure ×3 - Gem Dust 27 Ice-elemental attack All Foes 52 100% - Ice - -
Unicorn Cure 2 ×4, Remedy ×3, Dispel ×2, Safe ×1, Shell ×1 - Heal Horn 30 Casts Remedy on the party All Allies - 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Maduin Fire 2 ×3, Ice 2 ×3, Bolt 2 ×3 Mag.Pwr +1 Chaos Wing 44 Non-elemental attack All Foes 55 100% - - - -
Shoat Bio ×8, Break ×5, Doom ×2 HP +10% Demon Eye 45 Petrifies enemies All Foes - 96 Wound, Stamina - Petrify -
Phantom Bserk ×3, Vanish ×3, Demi ×5 MP +10% Fader 38 Makes the party invisible All Allies - 100% - - Clear -
Carbunkl Rflect ×5, Haste ×3, Shell ×2, Safe ×2, Warp ×2 - Ruby Power 36 Casts Reflect on party All Allies - 100% - - Reflect -
Bismark Fire ×20, Ice ×20, Bolt ×20, Life ×2 Vigor +2 Sea Song 50 Water-elemental attack All Foes 58 100% - Water - -
Golem Safe ×5, Stop ×5, Cure 2 ×5 Stamina +2 Earth Wall 33 Protects the party All Allies - 100% - - - -
ZoneSeek Rasp ×20, Osmose ×15, Shell ×5 Mag.Pwr +2 Wall 30 Casts Shell on party All Allies - 100% - - Shell -
Sraphim Life ×5, Cure 2 ×8, Cure ×20, Regen ×10, Remedy ×4 - Reviver 40 Recovers HP All Allies 18 100% - - - -
Palidor Haste ×20, Slow ×20, Haste2 ×2, Slow 2 ×2, Float ×5 - Sonic Dive 61 Party members use a Jump attack All Allies - 100% - - - -
Fenrir Warp ×10, X-Zone ×5, Stop ×3 MP +30% Moon Song 70 Makes multi. Images of the party All Allies - 100% - - Image -
Tritoch Fire 3 ×1, Ice 3 ×1, Bolt 3 ×1 Mag.Pwr +2 Tri-Dazer 68 Ice/Fire/Lightning 3-way attack All Foes 110 100% - Fire, Ice, Thunder - -
Terrato Quake ×3, Quartr ×1, W Wind ×1 HP +30% Earth Aura 40 Earth-elemental attack All Foes 93 150 Float Earth - -
Starlet Cure ×25, Cure 2 ×16, Cure 3 ×1, Regen ×20, Remedy ×20 Stamina +2 Group Hug 74 Recovers HP All Allies 34 100% - - - -
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