Rages – 252 shown
World of Ruin rages cannot be learned in the World of Balance; unique monster rages are learned from monsters found as set encounters or treasure guardians (but not in random battles); legendary dragon rages are based on unique monsters that are found in the World of Ruin
Name
While using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defense
Elements
While using a rage ability, the monster's status effects and immunities are applied
Statuses
Other special properties inherited from this monster
Special
Each turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here; special attacks are handled like modified normal attacks
Ability
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr/Effect
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Ability Elements
The status effects inflicted or removed by this ability
Ability Statuses
Notes
GtBehemoth - Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Muddled - Meteor All Foes 36 100% - - - Full damage to all targets
Mag Roader - Haste
Prevent: Dark, Poison, Imp, Mute
Wound at 0 MP L.4 Flare All Foes 66 100% - - - Full damage to all targets
Enuo Weak pt: Pearl Seizure, Reflect
Prevent: Dark, Poison, Imp, Near Fatal, Berserk, Muddled, Psyche, Slow, Stop
- CleanSweep All Foes 50 150 - Water - Full damage to all targets
FossilFang Absorb HP: Poison
Weak pt: Fire, Ice, Water, Pearl
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche Undead Sand Storm All Foes 45 100 - Wind - Full damage to all targets
Behemoth Weak pt: Ice Prevent: Dark, Poison, Imp, Condemned, Mute, Muddled, Psyche, Slow, Stop - Meteor All Foes 36 100% - - - Full damage to all targets
Tyranosaur Weak pt: Ice Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Stop, Image - Meteo All Foes 60 80 - - - Full damage to all targets
Boxed Set Weak pt: Pearl Float, Reflect
Prevent: Poison, Imp, Near Fatal
Wound at 0 MP Meteor All Foes 36 100% - - - Full damage to all targets
Sand Horse Weak pt: Ice, Water Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Psyche Wound at 0 MP Sand Storm All Foes 45 100 - Wind - Full damage to all targets
Marshal Weak pt: Poison Prevent: Poison Human Wind Slash All Foes 48 100% - Wind - Full damage to all targets
Covert Absorb HP: Poison
Weak pt: Pearl
Prevent: Petrify, Wound, Condemned, Near Fatal, Mute, Muddled Human Wind Slash All Foes 48 100% - Wind - Full damage to all targets
Mantodea Weak pt: Fire Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Seizure, Psyche - Wind Slash All Foes 48 100% - Wind - Full damage to all targets
Dark Force Weak pt: Pearl Prevent: Imp, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop Human, Wound at 0 MP CleanSweep All Foes 50 150 - Water - Full damage to all targets
Rhyos - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled - Surge All Foes 55 100% - Ice - Full damage to all targets
Hoover Weak pt: Ice, Water Prevent: Imp, Petrify, Psyche - Sand Storm All Foes 45 100 - Wind - Full damage to all targets
Eland Weak pt: Thunder Prevent: Imp, Psyche - Bio One/All Foes 53 120 Reflect, Runic Poison Poison -
Cephaler Weak pt: Thunder Safe
Prevent: Imp, Wound, Condemned, Muddled
- Husk One Foe Battle ×1.5 - - - - -
Intangir Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Clear, Float, Haste, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Wound at 0 MP Pep Up One Ally 16 100% - - Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Sky Cap Weak pt: Thunder, Water, Wind Float
Prevent: Zombie, Poison, Imp, Petrify, Seizure
- Megazerk All Foes - 100% Runic - Berserk -
Misfit Absorb HP: Poison
Weak pt: Fire, Pearl
Float
Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Psyche
Undead, Wound at 0 MP Lifeshaver One Foe 84 100% - Earth - -
Crusher Weak pt: Fire Prevent: Dark, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Psyche - Lifeshaver One Foe 84 100% - Earth - -
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