Final Fantasy
Final Fantasy VI (SNES)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Weapons
Armor
Relics
Items
Rare Items
Battle
Monsters
Rages
Encounters
Encounter Groups
Set Encounters
Colosseum
Elements
Statuses
Veldt Tool
Characters
Characters
Attributes
Commands
Levels
Party Changes
World
Areas
Maps
Treasures
Shops
Abilities
Abilities
Spells
Espers
Lores
SwdTechs
Blitzes
Dances
Throw
Tools
Slots
MagiTek Abilities
Gamer Corner Guides
Log In
or
Create an Account
Dance
Attack Type
Physical
Target
Self
Status
Dance
Gogo
can assign this command
If you use a
Dance
that matches the current terrain, it will always succeed. Otherwise, there is a 50% chance that
Mog
(or
Gogo
) will stumble and fail to start the
Dance
. If they do succeed, the terrain will be changed to match the chosen
Dance
.
Compare Dance to other Commands
Characters: Who can use
Dance
– 2 shown
Hidden characters
will join after special quests in the World of Ruin;
temporary characters
will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this
special attack
instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Gogo
Mimic
X-Meteo
25
30
20
26
13
39
10
25
6
36
12
+2
1–4
Mog
Dance
Moogle Rush
29
36
26
35
16
52
10
36
12
39
16
+5
1–5
Dance Moves – 32 shown
World of Balance dances
cannot be obtained in the World of Ruin, and
World of Ruin dances
cannot be obtained in the World of Balance
Name
Dance moves
are always shown in purple to differentiate them from other abilities
Ability
If you perform a dance in the wrong terrain, there is a 50% chance of stumbling instead of beginning the dance; if the dance begins, the terrain graphic changes; Mog will learn a dance if you win a battle in a terrain for a dance he does not yet know
Terrain
Once a dance has successfully begun, a random move from that dance will be chosen each turn at the listed probabilities
Frequency
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Desert Aria
Wind Slash
Desert
2/16
Magic
All Foes
‡
48
100%
-
Wind
-
Full damage to all targets
Desert Aria
Sand Storm
Desert
7/16
Magic
All Foes
‡
45
100
-
Wind
-
Full damage to all targets
Desert Aria
Kitty
Desert
1/16
Magic
All Allies
‡
-
100%
-
-
Haste
-
Desert Aria
Antlion
Desert
6/16
Magic
One Foe
-
100
Wound
,
Stamina
-
Wound
-
Dusk Requium
Cave In
Cave
7/16
Magic
One Foe
3/4 HP
100%
Wound
-
Seizure
-
Dusk Requium
Snare
Cave
6/16
Magic
One Foe
-
100
Wound
,
Stamina
-
Wound
-
Dusk Requium
Pois. Frog
Cave
1/16
Magic
One Foe
56
100%
-
Poison
Poison
-
Dusk Requium
Elf Fire
Cave
2/16
Magic
One Foe
72
100%
-
Fire
-
-
Earth Blues
Whump
Mountain
1/16
Magic
One Foe
53
†
100%
Float
-
-
-
Earth Blues
Sun Bath
Mountain
2/16
Magic
All Allies
‡
50
100%
-
-
-
-
Earth Blues
Sonic Boom
Mountain
6/16
Magic
One Foe
5/8 HP
100%
Wound
-
Seizure
-
Earth Blues
Land Slide
Mountain
7/16
Magic
One Foe
65
†
100%
-
-
-
-
Forest Suite
Rage
Forest
7/16
Magic
All Foes
‡
50
100%
-
-
-
Full damage to all targets
Forest Suite
Wombat
Forest
1/16
Magic
One Foe
88
†
100%
Float
-
-
-
Forest Suite
Harvester
Forest
6/16
Magic
All Allies
‡
-
100%
-
-
Dark
,
Poison
,
Petrify
,
Mute
,
Muddled
,
Seizure
,
Psyche
,
Slow
,
Stop
-
Forest Suite
Elf Fire
Forest
2/16
Magic
One Foe
72
100%
-
Fire
-
-
Love Sonata
Elf Fire
Town
7/16
Magic
One Foe
72
100%
-
Fire
-
-
Love Sonata
Tapir
Town
1/16
Magic
All Allies
‡
-
100%
-
-
Dark
,
Zombie
,
Poison
,
Imp
,
Petrify
,
Condemned
,
Mute
,
Berserk
,
Muddled
,
Seizure
,
Psyche
,
Slow
,
Stop
-
Love Sonata
Specter
Town
6/16
Magic
One Foe
-
120
-
-
Muddled
-
Love Sonata
Snare
Town
2/16
Magic
One Foe
-
100
Wound
,
Stamina
-
Wound
-
loading table data...
GP Rain
Rage
Related
Return to Narshe
Exploring with the Blackjack
Page
1
Now flying in style, the party regroups in
Narshe
.
Dance
Base Type
Command
Attack Type
Physical
Target
Self
Hit Rate
Always Hits
Status
Dance
Dance
Type
Magic
MP
8
Base Damage
50%×M
Attack%
255%
(always hits)
Target
One enemy
Special
Drains
MP
Used by
Garuda
Dance
Type
Physical
Base Damage
P
Attack%
95%
Target
One/all enemies
Status Effects
Add:
Slow
,
Darkness
Used by
Malldancer