Commands – 29 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
GP Rain Slot Physical All Foes - -
Shock - Magic All Foes 128 -
Jump Fight Physical One Foe - -
Possess - Physical One Foe - Wound
Steal - Physical One Foe - -
Capture Steal Physical One Foe - -
Leap - Magic One Foe - -
Sketch - Physical One Foe - -
Control Sketch Magic One Foe - Control
Health - Magic One/All Allies 28 -
Dance - Physical Self - Dance
Revert Morph Physical Self - Morph
Morph - Physical Self - Morph
Runic - Physical Self - Runic
Mimic - - - - -
Rage - - - - -
Row - - - - -
Def. - - - - -
Fight - - - - -
Slot - - - - -
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