Espers: With a Bonus to Mag.Pwr – 4 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Stray Muddle ×7, Imp ×5, Float ×2 Mag.Pwr +1 Cat Rain 28 Confuses enemies All Foes - 100% - - Muddled -
Maduin Fire 2 ×3, Ice 2 ×3, Bolt 2 ×3 Mag.Pwr +1 Chaos Wing 44 Non-elemental attack All Foes 55 100% - - - -
ZoneSeek Rasp ×20, Osmose ×15, Shell ×5 Mag.Pwr +2 Wall 30 Casts Shell on party All Allies - 100% - - Shell -
Tritoch Fire 3 ×1, Ice 3 ×1, Bolt 3 ×1 Mag.Pwr +2 Tri-Dazer 68 Ice/Fire/Lightning 3-way attack All Foes 110 100% - Fire, Ice, Thunder - -
Weapons: Which affect Mag.Pwr – 19 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Assassin Dirk 106 180 Randomly dispatches an enemy - Random Kill 10 - - +3 - +2 - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Sword)Blizzard Sword 108 150 Randomly casts "Ice" Ice - - - - - - +2 7,000 GP 3,500 GP - Ice SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Flame Sabre Sword 108 150 Randomly casts "Fire" Fire - - - - - - +2 7,000 GP 3,500 GP - Fire SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)ThunderBlade Sword 108 150 Randomly casts "Bolt" Bolt - - - - - - +2 7,000 GP 3,500 GP - Thunder SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Enhancer Sword 135 150 Mag pwr up - - - 20 - - - +7 10,000 GP 5,000 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Excalibur Sword 217 150 Pearl-elemental sword - - 20 - +2 +2 +1 +1 - 1 GP - Pearl SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Ragnarok Sword 255 150 Randomly casts "Flare" Flare MP Critical 30 30 +7 +3 +7 +7 - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Illumina Sword 255 100% A legendary sword Pearl Always Hits, Back Row, MP Critical 50 50 +7 +7 +7 +7 - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Lance)Pearl Lance Lance 194 150 Randomly casts "Pearl" Pearl - - - - - - +3 - 1 GP - Pearl Runic, 2-hand, Throw Ed Mo
(Lance)Aura Lance Lance 227 180 - - - - - +3 +2 +1 +3 - 1 GP - - Runic, 2-hand, Throw Ed Mo
(Rod)Mithril Rod Rod 60 135 - - - - - - - - +2 500 GP 250 GP - - 2-hand, Throw St Re Go
(Rod)Magus Rod Rod 168 135 Mag Pwr up - - - 30 - - - +7 - 1 GP - - Runic, 2-hand, Throw St Re Go
(Brush)Chocobo Brsh Brush 60 135 - - - - - - - - +1 - 300 GP - - 2-hand Re
(Brush)DaVinci Brsh Brush 100 135 - - - - - - +1 - +1 7,000 GP 3,500 GP - - 2-hand Re
(Brush)Magical Brsh Brush 130 135 - - - - - - +1 +1 +1 - 5,000 GP - - 2-hand Re
(Brush)Rainbow Brsh Brush 146 135 - - - - - +1 +2 +1 +2 - 1 GP - - 2-hand Re
(Special)Wing Edge Special 198 230 Same damage from back row
Randomly strikes mortal blow
- Back Row, Random Kill - - +7 +7 +1 +2 - 1 GP - - Throw Lo
(Claw)Dragon Claw Claw 188 200 Pearl-elemental - - - - +2 - - +1 - 1 GP - Pearl - Sa
(Claw)Tiger Fangs Claw 215 200 - - - - - +3 +2 +2 +3 - 1 GP - - - Sa
Armors: Which affect Mag.Pwr – 21 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Cursed Shld Shield - - - - Is cursed −7 −7 −7 −7 - 1 GP - - Weak pt: Fire, Ice, Thunder, Water, Earth, Poison Condemned, Mute, Berserk, Muddled, Seizure All Except Umaro
(Helmet)Magus Hat Helmet 15 - 16 - - - - - +5 600 GP 300 GP - - - - Te Ce St Re Mo Go
(Helmet)Beret Helmet 21 - 21 - Raises success rate of "Sketch" - - - +3 3,500 GP 1,750 GP - - - - Re
(Helmet)Tiara Helmet 22 - 20 - - - - - +2 3,000 GP 1,500 GP - - - - Te Ce Re
(Helmet)Coronet Helmet 23 - 23 - Raises success rate of "Control" - +2 - +4 - 1 GP - - - - Re
(Helmet)Mystery Veil Helmet 24 - 25 10 - - +1 - +3 5,500 GP 2,750 GP - - - - Te Ce Re
(Helmet)Circlet Helmet 25 - 19 - - +2 +1 +3 +4 7,000 GP 3,500 GP - - - - All Except Umaro
(Helmet)Regal Crown Helmet 28 - 23 - - +1 +1 +1 +1 - 1 GP - - - - Ed Sa
(Helmet)Cat Hood Helmet 33 10 33 10 Picks up all possible GP - +2 - +4 - 1 GP - - 50% Dmg: Fire, Ice, Thunder, Wind, Earth, Pearl - Re
(Armor)Silk Robe Armor 39 - 29 - - - - - +1 600 GP 300 GP - - - - Te Ce St Re Mo Go
(Armor)White Dress Armor 47 - 35 - - - - - +5 2,200 GP 1,100 GP - - - - Te Ce Re
(Armor)Tabby Suit Armor 54 - 36 - Resembles a tabby cat +2 +2 +2 +2 - 1 GP - - No Effect: Poison - St Re
(Armor)Moogle Suit Armor 58 - 52 - Be a moogle! Kupo!! - - - +5 - 1 GP - - No Effect: Poison - St Re
(Armor)Light Robe Armor 60 - 43 - - - - - +2 11,000 GP 5,500 GP - - - - St Re Go
(Armor)Tao Robe Armor 68 - 50 10 - - - - +5 13,000 GP 6,500 GP - - - - St Re Go
(Armor)Czarina Gown Armor 70 - 64 - - +1 +2 +2 +3 - 1 GP - - - - Re
(Armor)Red Jacket Armor 78 - 55 - Houses legendary grappler's spirit +5 +2 +4 +1 - 1 GP - - No Effect: Fire - Ed Sa
(Armor)Nutkin Suit Armor 86 - 67 - A squirrel costume - +7 - +3 - 1 GP - - - - St Re
(Armor)Minerva Armor 88 - 70 10 Raises MP by 1/4 +1 +2 +1 +4 - 1 GP - - 50% Dmg: Water, Earth, Pearl, Poison
No Effect: Fire, Ice, Thunder, Wind
- Te Ce
(Armor)Genji Armor Armor 90 - 80 - - +5 +3 +2 +3 - 1 GP - - - - Te Lo Cy Sh Ed Ce Se
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Relics: Which affect Mag.Pwr – 2 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Barrier Ring Casts "Shell" when HP is low Shell - 500 GP 250 GP - - - - - - - +2 - All Characters
(Relic)Blizzard Orb Equip on a Sasquatch, and... - - - 1 GP - - - - - - - +5 Absorb HP: Ice
No Effect: Fire
Um