Maps: In Cave to the Sealed Gate – 8 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance Lich, Apparite, Coelecite (5/16)
2 Apparites (5/16)
3 Liches (6/16)
1 Dusk Requium - - - - Yes
Balance 2 Apparites, 2 Liches (5/16)
2 Apparites (5/16)
3 Ings (6/16)
1 Dusk Requium - - - - Yes
Balance Zombone, 2 Ings (5/16)
Zombone (5/16)
3 Coelecites (6/16)
2 Dusk Requium - - - - Yes
Balance Zombone, 2 Ings (5/16)
2 Zombones (5/16)
3 Ings (6/16)
9 Dusk Requium - - - - Yes
Balance - 1 - - - - Yes
Balance Zombone, 2 Ings (5/16)
2 Zombones (5/16)
3 Ings (6/16)
4 Dusk Requium - - - - Yes
Balance Zombone, 2 Ings (5/16)
2 Zombones (5/16)
3 Ings (6/16)
- Dusk Requium - - - - Yes
Balance - - - - - - - No
Treasures: Found in Cave to the Sealed Gate – 18 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Assassin In chest -
Tempest In chest -
Coin Toss In bottom left chest -
X-Potion In upper right chest -
Ether In chest in bottom left -
Genji Glove In chest on a small island; use the switch on the nearby bridge to reach it -
Tent In chest near save point -
Inviz Edge Take one step down and one step left from the bottom of the long stair and examine the floor -
Soft Take seven steps down and one step left from the bottom of the long stair and examine the floor (claims to be a Remedy) -
Water Edge Take three steps down and three steps right from the bottom of the long stair and examine the floor (claims to be a Water Skean) -
Ether In chest in plaza south of long staircase -
293 GP Stand one square above the chest with the Ether, then take three steps up and examine the floor (claims to be 2000 GP) -
Elixir In chest between vertical hidden passage and switches -
Magicite In leftmost chest -
Ether In upper left chest -
Magicite In left chest on the upper level -
Atma Weapon In right chest on the upper level -
Magicite In chest on small bridge after switch puzzle -
Encounter Groups: For Cave to the Sealed Gate Maps – 6 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- Lich, Apparite, Coelecite (5/16)
2 Apparites (5/16)
3 Liches (6/16)
1,017 869 1.0 20
- 2 Apparites, 2 Liches (5/16)
2 Apparites (5/16)
3 Ings (6/16)
1,585 1,091 1.4 20–21
- Zombone, 2 Ings (5/16)
Zombone (5/16)
3 Coelecites (6/16)
1,459 773 1.6 20–21
- Zombone, 2 Ings (5/16)
2 Zombones (5/16)
3 Ings (6/16)
2,300 1,063 1.7 21
- Zombone, 2 Ings (5/16)
2 Zombones (5/16)
3 Ings (6/16)
2,300 1,063 1.7 21
- Zombone, 2 Ings (5/16)
2 Zombones (5/16)
3 Ings (6/16)
2,300 1,063 1.7 21
Set Encounters: In Cave to the Sealed Gate – 1 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
Ninja - - Use the right side switch from the pair on a rocky outcrop
Encounters: In Cave to the Sealed Gate – 10 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
5 2,144 618 1 21 4 Zombones
10 1,578 1,300 1 20 8 Apparites, 2 Liches
19 1,072 309 2 21 2 Zombone
19 2,552 1,193 2 21 6 Zombone, 2 Ings
20 2,220 1,326 2 21 6 Ings
20 830 600 1 20 4 Apparites
20 870 810 1 20 6 Coelecites
20 1,079 920 1 20 6 Lich, Apparite, Coelecite
20 1,122 1,050 1 20 6 Liches
- 694 520 - 27 Can't Run Ninja
Monsters: Encountered in Cave to the Sealed Gate – 6 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Apparite 781 60 20 415 300 Absorb HP: Fire, Poison
Weak pt: Ice, Pearl
Slip Touch Seizure 35 17 10 17 94 - 110 113% 0 150 82% 0 100 Potion (7/8), Revivify (1/8) Revivify (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Coelecite 480 15 20 290 270 Absorb HP: Fire
Weak pt: Ice
HypnoSting Psyche 35 16 10 20 103 - 120 105% 0 130 98% 0 100 Potion (7/8), Antidote (1/8) Antidote (1/8) - Prevent: Dark, Imp, Mute, Berserk, Muddled, Psyche
Lich 590 90 20 374 350 Absorb HP: Fire, Poison
Weak pt: Pearl
Mad Touch Muddled 35 17 10 1 48 - 50 160% 0 190 51% 0 100 Green Cherry (7/8), Poison Rod (1/8) Green Cherry (1/8) Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Ing 1,100 50 21 740 442 Absorb HP: Fire, Poison
Weak pt: Water, Pearl
Glare Dark 35 18 12 18 107 - 110 113% 0 150 82% 0 100 Amulet (1/8) Revivify (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Zombone 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Ninja 1,650 130 27 694 520 Absorb HP: Poison
Weak pt: Thunder, Pearl
Inviz Clear 37 19 5 22 196 - 135 94% 50 140 90% 0 100 Cherub Down (1/8) Ninja Star (1/8) Human Float
Prevent: Dark, Petrify, Near Fatal, Muddled, Seizure, Psyche, Slow, Stop
Weapons: Found or Sold in Cave to the Sealed Gate – 3 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Assassin Dirk 106 180 Randomly dispatches an enemy - Random Kill 10 - - +3 - +2 - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Sword)Atma Weapon Sword ??? 150 Transforms at Level Up, Grows stronger as HP increases - Ignores Defense - - - - - - - 1 GP - - - Te Lo Ed Ce
(Knife)Tempest Knife 101 150 Randomly casts "Wind Slash" - - - - - - - - - 4,000 GP - Wind SwdTech, Runic, 2-hand, Throw Cy
Relics: Found or Sold in Cave to the Sealed Gate – 2 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Coin Toss Changes "Slot" into "GP Rain" - - - 1 GP - - - - - - - - - Se Go
(Relic)Genji Glove Possible to equip each hand with a weapon - - - 1 GP 5 - - - - - - - - All Except Umaro
Items: Found or Sold in Cave to the Sealed Gate – 8 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
X-Potion - Recovers HP to 100% - 1 GP -
Ether - Recovers 150 MP - 1 GP -
Elixir - Recovers HP/MP to 100% - 1 GP -
Soft - Cures "Petrify" status 200 GP 100 GP Petrify
Tent - Recovers party's HP/MP to 100% 1,200 GP 600 GP Dark, Zombie, Poison, Imp, Petrify, Wound, Clear
Magicite - Summons random Espers - 1 GP -
(Skean)Inviz Edge Skean Makes thrower transparent
Use with "Throw" command
200 GP 100 GP -
(Skean)Water Edge Skean Multi Water-elemental attack
Use with "Throw" command
500 GP 250 GP -