Rages: Which feature Poison – 4 shown
World of Ruin rages cannot be learned in the World of Balance; unique monster rages are learned from monsters found as set encounters or treasure guardians (but not in random battles); legendary dragon rages are based on unique monsters that are found in the World of Ruin
Name
While using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defense
Elements
While using a rage ability, the monster's status effects and immunities are applied
Statuses
Other special properties inherited from this monster
Special
Each turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here; special attacks are handled like modified normal attacks
Ability
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr/Effect
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Ability Elements
The status effects inflicted or removed by this ability
Ability Statuses
Notes
Were-Rat Absorb HP: Poison
Weak pt: Fire
Prevent: Dark, Psyche - Poison One Foe 25 100 Reflect, Runic Poison Poison -
Humpty Absorb HP: Poison
Weak pt: Fire, Pearl
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche Undead, Wound at 0 MP Poison One Foe 25 100 Reflect, Runic Poison Poison -
Scorpion - Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Psyche - Poison One Foe 25 100 Reflect, Runic Poison Poison -
Abolisher - Prevent: Imp, Petrify, Mute, Psyche - Poison One Foe 25 100 Reflect, Runic Poison Poison -
Monsters: Which can use Poison – 17 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Trilobiter 113 150 20 12 105 135 - PoisonBarb Poison 30 16 10 11 29 - 90 129% 0 150 82% 0 100 Tonic (7/8), Antidote (1/8) - - Safe
Prevent: Imp
TunnelArmr 178 1,300 900 16 - 250 Weak pt: Thunder, Water Drill Battle ×2 40 18 15 10 48 96 29 177% 0 145 86% 0 100 Air Lancet (7/8), Bio Blaster (1/8) Elixir (100%) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Kefka 136 3,000 3,000 18 - - - Hit Battle ×1.5 45 21 9 25 95 143 55 156% 30 160 74% 30 100 Ether (7/8), Elixir (1/8) Peace Ring (100%) Can't Control, Can't Scan, Can't Suplex, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Zombone 162 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Abolisher 178 860 82 24 485 525 - Down Dust Poison 35 17 10 16 130 - 125 102% 0 150 82% 0 100 Antidote (7/8) Fenix Down (1/8) - Prevent: Imp, Petrify, Mute, Psyche
Pm Stalker 133 265 190 26 258 491 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 20 16 6 9 119 - 140 90% 0 115 109% 0 100 X-Potion (1/8) - Can't Suplex, Undead, Wound at 0 MP Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Humpty 195 800 100 27 421 326 Absorb HP: Poison
Weak pt: Fire, Pearl
Hug Muddled 30 17 10 8 122 - 145 86% 0 135 94% 0 100 Green Cherry (7/8) - Critical Hits if Imp, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Tentacle 183 7,000 800 31 - - Absorb HP: Fire
Weak pt: Ice, Water
Seize Slow 25 29 8 13 196 - 102 120% 0 153 80% 0 100 - - Can't Control, Can't Suplex Prevent: Zombie, Imp, Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Stop, Clear
Tentacle 187 6,000 700 32 - - Absorb HP: Ice, Water
Weak pt: Fire
Seize Slow 30 27 8 13 208 - 102 120% 0 153 80% 0 100 - - Can't Control, Can't Suplex Prevent: Zombie, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop, Clear
Tentacle 191 5,000 600 33 - - Absorb HP: Thunder, Water Seize Slow 35 25 8 13 222 - 102 120% 0 153 80% 0 100 - - Can't Control, Can't Suplex Prevent: Zombie, Imp, Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Stop, Clear
Tentacle 196 4,000 500 34 - - Absorb HP: Water, Earth Seize Slow 40 23 8 13 235 - 102 120% 0 153 80% 0 100 - - Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Wound, Condemned, Mute, Berserk, Muddled, Psyche, Clear
Eland 249 2,470 145 37 775 550 Weak pt: Thunder Stench Muddled 32 20 10 13 278 - 110 113% 10 155 78% 0 100 Warp Stone (1/8) Warp Stone (1/8) - Prevent: Imp, Psyche
Hidon 282 25,000 12,500 43 - - Absorb HP: Poison
Weak pt: Fire, Earth, Pearl
Hit Battle ×1.5 55 40 10 13 375 563 110 113% 0 160 74% 0 100 Warp Stone (7/8), Thornlet (1/8) Warp Stone (100%) Can't Control, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Stop
L.80 Magic 480 8,000 2,800 53 - - Weak pt: Poison - - 37 31 15 10 508 - 200 43% 100 115 109% 0 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Prevent: Imp, Mute, Berserk, Muddled, Slow, Stop
Evil Oscar 231 7,000 500 56 2,800 1,320 Absorb HP: Ice, Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Demon Kiss Wound 30 29 6 13 635 - 115 109% 0 105 117% 0 100 Warp Stone (7/8) - - Prevent: Dark, Mute
L.50 Magic 606 5,000 2,000 57 - - Absorb HP: Poison
Weak pt: Fire, Pearl
- - 45 25 18 10 588 - 200 43% 100 130 98% 0 100 Ether (1/8) Tincture (1/8) Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Berserk, Psyche
Magic 361 41,000 10,000 72 - - Weak pt: Earth - - 35 40 8 1 598 - 145 86% 0 125 102% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex, Human Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image, Regen, Haste, Shell, Safe, Reflect
Monsters: Which can use Poison when Sketched – 5 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
If sketch succeeds, one of these abilities will be chosen at the listed rate; 'Special' refers to the monster's specific special attack
Sketch
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Over Grunk Poison (3/4), Special (1/4) 492 100 15 219 365 Weak pt: Fire Bane Touch Poison 30 16 10 13 47 - 125 102% 0 125 102% 0 100 Remedy (7/8), Potion (1/8) - Can't Suplex Prevent: Dark, Zombie, Imp, Berserk, Muddled, Psyche
Abolisher Poison (3/4), Special (1/4) 860 82 24 485 525 - Down Dust Poison 35 17 10 16 130 - 125 102% 0 150 82% 0 100 Antidote (7/8) Fenix Down (1/8) - Prevent: Imp, Petrify, Mute, Psyche
Pm Stalker Drain (3/4), Poison (1/4) 265 190 26 258 491 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 20 16 6 9 119 - 140 90% 0 115 109% 0 100 X-Potion (1/8) - Can't Suplex, Undead, Wound at 0 MP Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Humpty Poison (3/4), Special (1/4) 800 100 27 421 326 Absorb HP: Poison
Weak pt: Fire, Pearl
Hug Muddled 30 17 10 8 122 - 145 86% 0 135 94% 0 100 Green Cherry (7/8) - Critical Hits if Imp, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Evil Oscar Sour Mouth (3/4), Poison (1/4) 7,000 500 56 2,800 1,320 Absorb HP: Ice, Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Demon Kiss Wound 30 29 6 13 635 - 115 109% 0 105 117% 0 100 Warp Stone (7/8) - - Prevent: Dark, Mute
Monsters: Which can use Poison when Controlled – 7 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
The abilities the monster can use when controlled, which double as its action list in the colosseum; invalid abilities will always fail because the monster lacks the MP to use them even once; 'Special' refers to the monster's specific special attack
Control
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Trilobiter Battle, Special, Poison 150 20 12 105 135 - PoisonBarb Poison 30 16 10 11 29 - 90 129% 0 150 82% 0 100 Tonic (7/8), Antidote (1/8) - - Safe
Prevent: Imp
Zombone Battle, Special, Poison, Bio 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Abolisher Battle, Special, Poison 860 82 24 485 525 - Down Dust Poison 35 17 10 16 130 - 125 102% 0 150 82% 0 100 Antidote (7/8) Fenix Down (1/8) - Prevent: Imp, Petrify, Mute, Psyche
Pm Stalker Battle, Poison, Drain, Bio 265 190 26 258 491 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 20 16 6 9 119 - 140 90% 0 115 109% 0 100 X-Potion (1/8) - Can't Suplex, Undead, Wound at 0 MP Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Humpty Battle, Special, Poison 800 100 27 421 326 Absorb HP: Poison
Weak pt: Fire, Pearl
Hug Muddled 30 17 10 8 122 - 145 86% 0 135 94% 0 100 Green Cherry (7/8) - Critical Hits if Imp, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Eland Battle, Special, Bio, Poison 2,470 145 37 775 550 Weak pt: Thunder Stench Muddled 32 20 10 13 278 - 110 113% 10 155 78% 0 100 Warp Stone (1/8) Warp Stone (1/8) - Prevent: Imp, Psyche
Evil Oscar Battle, Poison, Sneeze, Sour Mouth 7,000 500 56 2,800 1,320 Absorb HP: Ice, Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Demon Kiss Wound 30 29 6 13 635 - 115 109% 0 105 117% 0 100 Warp Stone (7/8) - - Prevent: Dark, Mute