Abilities – 294 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Break Magic One Foe - 25 120 Reflect, Runic, Wound, Stamina - Petrify -
Doom Magic One Foe - 35 95 Reflect, Runic, Wound, Stamina - Wound -
Haste2 Magic One/All Allies - 38 100% Reflect, Runic - Haste -
Bserk Magic One Ally - 16 150 Reflect, Runic - Berserk -
Cure Magic One/All Allies 10 5 - Reflect, Runic - - -
Cure 2 Magic One/All Allies 28 25 - Reflect, Runic - - -
Cure 3 Magic One/All Allies 66 40 - Reflect, Runic - - -
Stop Magic One Foe - 10 100 Reflect, Runic - Stop -
Fire Magic One/All Foes 21 4 150 Reflect, Runic Fire - -
Fire 3 Magic One/All Foes 121 51 150 Reflect, Runic Fire - -
Slow 2 Magic One/All Foes - 26 150 Reflect, Runic - Slow -
Slow Magic One Foe - 5 120 Reflect, Runic - Slow -
Flare Magic One Foe 60 45 150 Reflect, Runic - - -
Sleep Magic One Foe - 5 111 Reflect, Runic - Psyche -
Shell Magic One Ally - 15 100% Reflect, Runic - Shell -
Haste Magic One Ally - 10 100% Reflect, Runic - Haste -
Regen Magic One Ally - 10 - Reflect, Runic - Regen -
Rasp Magic One Foe 10 12 150 Reflect, Runic - - -
Muddle Magic One Foe - 8 94 Reflect, Runic - Muddled -
Life 2 Magic One Ally 100% HP 60 - Reflect, Runic - Wound -
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