Abilities – 294 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Raid Magic One Foe 40 20 100 - - - -
Osmose Magic One Foe 26 1 150 Runic - - -
Overcast Magic All Foes - 20 100% Wound - Zombie, Condemned -
Pearl Magic One Foe 108 40 150 Reflect, Runic Pearl - -
Pearl Wind Magic All Allies - 45 100% - - - -
Pep Up Magic One Ally 16 1 100% - - Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Phantasm Magic All Foes - 20 100% - - HP Leak -
Plasma Magic One Foe 70 - 100% - Thunder - -
Pois. Frog Magic One Foe 56 - 100% - Poison Poison -
Poison Magic One Foe 25 3 100 Reflect, Runic Poison Poison -
Purifier Magic All Allies and Foes 190 96 100% - - - Full damage to all targets
Quake Magic All Allies and Foes 111 50 100% Float Earth - -
Quartr Magic All Foes 3/4 HP 48 100 Runic, Wound, Stamina - - -
Quasar Magic All Foes 57 50 100% - - - -
Quick Magic Self - 99 100% - - - -
R.Polarity Magic All Foes - 20 100% - - - -
Rage Magic All Foes 50 - 100% - - - Full damage to all targets
Reviver Magic All Allies 18 40 100% - - - -
Riot Blade Magic One Foe 142 - 100% - - - -
Rflect Magic One Ally - 22 100% Reflect, Runic - Reflect -
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