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Rod
Game Name
(Rod)
Rod
Base Power
3
Base Accuracy
40%
Price
100 gil
Value
50 gil
Spell Cast
Rod
Equipped By
CDK
Ce
Ka
Edg
Ry
cRy
Ro
Ci
Ya
Pa
Po
Edw
Te
Fu
Compare Rod to other Weapons
Spells: Battle effect of
Rod
– 1 shown
Plot spells
are learned as part of the plot rather than at a specific level;
ultimate spells
are learned at very high levels;
quest spells
are learned by completing sidequests;
hidden spells
are earned by finding rare monster drops;
item effects
power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Rod
Special
-
14
90%
One
-
-
-
Characters: Who start with
Rod
– 2 shown
End game characters
are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
The specific map on which this character joins the party
Join Map
Details on exactly when this character joins the party
Join Notes
Rydia
Summoner
1
Rod
,
Leather Cap
,
Leather Armor
,
Iron Ring
Fight
,
White
,
Black
,
Call
,
Item
Kaipo
After first cutscene
Porom
White Mage
10
Rod
,
Feather Cap
,
Leather Armor
,
Iron Ring
Fight
,
White
,
Twin
,
Cry
,
Item
Mysidia
After speaking to the elder
Monsters: Which have
Rod
– 2 shown
Minibosses
appear as treasure guardians or are otherwise especially powerful monsters;
bosses
are unique monsters that are defeated as part of the plot;
lunar guardians
are powerful monsters guarding forbidden weapons; the
final boss
must be defeated to complete the game;
special monsters
are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are
Po
ison,
Da
rkness,
Si
lence,
Pi
g,
Mi
ni,
To
ad,
Pe
trify,
KO
,
Be
rserk,
Co
nfuse,
Sl
eep,
Pa
ralyze,
Cu
rse, and
G
radual
P
etrification
Status Vulnerability
TinyMage
Yes
Common
69
63 gil
132
19
3
2
38
Mage
-
-
Po
Da
Si
Pi
Mi
To
Pe
KO
Be
Co
Sl
Pa
Cu
GP
Witch
Yes
Common
350
329 gil
1,551
50
47
2
12
Mage
-
-
Po
Da
Si
Pi
Mi
To
Pe
KO
Be
Co
Sl
Pa
Cu
GP
Shops: Where
Rod
is sold – 2 shown
The map this shop is located on
Map
The type of shop this is;
underworld
and
moon
shops are found on those worlds
Shop
Kaipo
Weapons
Agart
Weapons
Cat Claw
Ice Rod
Related
Rod
Type
Special Magic
Effect
Deal damage
Base Power
14
Base Accuracy
90%
Reflectable
No
Target
One