Spells: Usable by Tellah – 44 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
At what level or after which event this character learns this spell
Learned
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Bolt1 Black 5 Start 8 100% One/All - Lightning cRy, Fu, Pa, Ry, Te
Fire1 Black 5 Start 8 100% One/All - Fire cRy, Fu, Pa, Ry, Te
Ice1 Black 5 Start 8 100% One/All - Ice cRy, Fu, Pa, Ry, Te
Psych Black 0 Start 8 100% One - Absorb cRy, Fu, Pa, Ry, Te
Stop Black 15 Start - 80% One Stop - cRy, Fu, Pa, Ry, Te
Blink White 8 Start - 50% One Blink - Fu, Po, Ro, Te
Charm White 10 Start - 65% One Confuse - Fu, Po, Ro, Te
Cure2 White 9 Start 24 100% One/All - - Ce, Fu, Po, Ro, Te
Esuna White 20 Start - 80% One - - Ce, Fu, Po, Ro, Te
Exit White 10 Start - 100% - - - Ce, Fu, Po, Ro, Te
Life1 White 8 Start - 75% One - - Fu, Po, Ro, Te
Bio Black 20 When Cecil becomes a Paladin 64 100% One/All Sap - cRy, Fu, Pa, Ry, Te
Bolt2 Black 15 When Cecil becomes a Paladin 32 100% One/All - Lightning Fu, Pa, Ry, Te
Bolt3 Black 30 When Cecil becomes a Paladin 128 100% One/All - Lightning cRy, Fu, Pa, Ry, Te
Drain Black 18 When Cecil becomes a Paladin 10 100% One - Absorb cRy, Fu, Pa, Ry, Te
Fire2 Black 15 When Cecil becomes a Paladin 32 100% One/All - Fire Fu, Pa, Ry, Te
Fire3 Black 30 When Cecil becomes a Paladin 128 100% One/All - Fire cRy, Fu, Pa, Ry, Te
Ice2 Black 15 When Cecil becomes a Paladin 32 100% One/All - Ice Fu, Pa, Ry, Te
Ice3 Black 30 When Cecil becomes a Paladin 128 100% One/All - Ice cRy, Fu, Pa, Ry, Te
Meteo Black 99 When Cecil becomes a Paladin 255 100% All Enemies - Holy cRy, Fu, Pa, Ry, Te
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