Shops: Where Tent is sold – 9 shown
The map this shop is located on
Map
The type of shop this is; underworld and moon shops are found on those worlds
Shop
Baron Items
Kaipo Items
Fabul Items
Mysidia Items
Troia Items
Agart Items
Dwarven Castle Items 2
Tomra Items 2
Cave of Summons B5F Items 1
Treasures: Containing Tent – 14 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Tent Chest in the main hall hidden room (use wall switch to open) -
Tent Chest in hidden room (use swords on wall to open) -
Tent In the water southeast of town -
Tent Central chest -
Tent Southwest chest -
Tent 2F chest -
Tent Southwest chest -
Tent Chest past save point -
Tent Chest in east tower 3F -
Tent Chest in east tower 3F -
Tent Chest in east tower 3F -
Tent Chest in right-side basement on east side of castle -
Tent Chest in right-side basement on east side of castle -
Tent North chest -
Monsters: Which have Tent – 12 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Beamer Yes Common 3,000 890 gil 3,199 88 - 4 41 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
BladeMan Yes Common 1,050 211 gil 2,559 76 - 4 19 Ghoul Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Centaur Yes Common 380 172 gil 860 58 - 2 18 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
EpeeGirl Yes Common 425 200 gil 1,050 60 - 3 15 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Horseman Yes Common 3,500 1,220 gil 9,699 126 - 5 43 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SwordMan Yes Common 360 175 gil 840 64 - 2 19 Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Warrior Yes Common 2,900 575 gil 4,288 104 - 4 26 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Imp No Uncommon 6 5 gil 28 19 - 0 0 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Tricker No Uncommon 12,000 10,700 gil 20,000 174 143 3 0 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sand Man No Very Rare 20 17 gil 70 20 - 0 4 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Turtle No Very Rare 190 46 gil 234 20 - 1 10 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
WaterBug No Very Rare 125 79 gil 225 16 - 3 11 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP