Spells: Battle effect of Ether1 – 1 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Ether1 Special - - - - - - -
Shops: Where Ether1 is sold – 1 shown
The map this shop is located on
Map
The type of shop this is; underworld and moon shops are found on those worlds
Shop
Hummingway Cavern Items
Treasures: Containing Ether1 – 38 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Ether1 Chest in the main hall hidden room (use wall switch to open) -
Ether1 Liquor shelf in Rosa's house -
Ether1 Pot near weapon shop -
Ether1 Central chest -
Ether1 West chest -
Ether1 Chest in basement in eastern building -
Ether1 Chest in save point room -
Ether1 Chest in hidden room from throne room -
Ether1 Southwest chest -
Ether1 Northwest chest -
Ether1 Chest in southern hall -
Ether1 Chest in hidden area -
Ether1 Chest in secret room in eastern hall -
Ether1 Chest in secret room in eastern hall -
Ether1 Pot in east tower 3F -
Ether1 Chest in east tower 3F -
Ether1 Northwest grass -
Ether1 Chest in right-side basement on east side of castle -
Ether1 Chest in right-side basement on east side of castle -
Ether1 West chest -
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Monsters: Which have Ether1 – 8 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
GlomWing Yes Common 1,580 510 gil 2,837 100 - 4 254 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
MoonCell Yes Common 980 1,100 gil 3,237 102 - 5 43 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Pudding Yes Common 1,357 1,300 gil 3,044 116 - 254 0 Pudding - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
TinyMage No Rare 69 63 gil 132 19 3 2 38 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Witch No Rare 350 329 gil 1,551 50 47 2 12 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Fiend No Very Rare 3,480 650 gil 6,388 102 79 5 43 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Gremlin No Very Rare 410 275 gil 1,221 56 31 3 15 Mage Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Red Worm No Very Rare 7,000 310 gil 6,303 128 15 4 54 - Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP