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Hein's Castle 3F
Area
Hein's Castle
Other Maps
1F
,
2F
,
4F
,
5F
Terrain Ability
Earthquake
Teleport
Teleport
effects do not function on this map
Each of the three rooms holds
Treasures
, while the exit lies in the room to the north. Both paths will take you around to that exit.
Compare Hein's Castle 3F to other Maps
Maps: Connected to
Hein's Castle 3F
– 2 shown
The name of the map, including both the general area and the specific floor or section;
Limited
maps are closed off at a certain point in the plot;
temporary
maps only appear during certain brief plot points; once you reach
end game
maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
Hein's Castle 2F
2
-
-
-
Hein's Castle 4F
1
-
-
-
Treasures: Found in
Hein's Castle 3F
– 7 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
3,000 gil
Chest in center room
-
3,300 gil
Chest in center room
-
Zeus's Wrath
Chest in east room
-
Phoenix Down
Chest in east room
-
100 gil
Chest in west room
-
30 gil
Chest in west room
-
Royal Sword
Chest in north room
-
Monsters: Found in
Hein's Castle 3F
– 5 shown
Treasure guardians
are only encountered when opening treasure chests;
bosses
are unique monsters encountered during the plot; the
final boss
must be defeated to complete the game;
rare monsters
are hard to find and very powerful, but drop powerful rewards;
invincible monsters
are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Pharaoh
160
145 gil
240
32
4×36%
Holy
Confusion
Undead
3
1×45%
2
1×10%
Fire
,
Holy
Recovery
Toad
,
Conf
Lemur
164
150 gil
240
32
4×60%
Holy
-
Undead
3
1×45%
2
1×10%
Fire
,
Holy
Recovery
Toad
,
Conf
Lamia
168
155 gil
240
33
4×70%
Holy
-
-
3
1×45%
2
1×10%
-
-
Toad
,
Conf
Demon
171
158 gil
288
33
4×70%
-
-
-
3
1×45%
2
1×10%
-
-
-
Dullahan
350
160 gil
288
40
5×60%
-
-
-
3
1×50%
2
1×10%
-
-
-
Weapons: Found in
Hein's Castle 3F
– 1 shown
Rare weapons
can only be found as treasure or won from monsters;
unique weapons
can only be found as treasure or purchased in hidden shops;
ultimate weapons
are uniquely powerful treasures;
onion weapons
are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Sword)
Royal Sword
50
80%
-
-
2,500 gil
-
-
-
Kn
,
Ni
,
Wa
Items: Found in
Hein's Castle 3F
– 2 shown
Rare items
can only be found as treasure or won from monsters;
unique items
can only be found as treasure;
key items
are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Phoenix Down
Anywhere
-
1,500 gil
Raise
Zeus's Wrath
Combat
-
500 gil
Thundara
Hein's Castle 2F
Hein's Castle 4F