Spells – 69 shown
Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes; bugged spells have either no effect or a much lesser effect than intended, and may not be worth learning or leveling up
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals between one and two times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to accuracy; spells or abilities used by monsters or created by items use a preset base accuracy value instead of the usual spell accuracy
Accuracy
The status ailments inflicted or cured if the spell is successful, if any; if a number is shown, the spell requires that number of successes to cure the listed status ailment
Status
The elemental nature of the spell; weakness to the element causes the spell to have perfect success, and doubles the damage dealt; resistance to the element causes the spell to have minimal effects, and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored
Element
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an item in combat, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base accuracy and targets of the tome's combat effect
Tome Effect
Blind Black 5 +50% Darkness Body - 2,000 gil Blind 6
Silence White 5 +30% Mute Body 800 gil 400 gil Silence 8
Slow White 5 +30% - Body 3,000 gil 1,500 gil Slow 8
Stun Black 5 +40% Paralysis Body - 4,000 gil Stun 6
Death Black 5 +10% KO Death 10,000 gil 5,000 gil Death 6
Blaze Special 20 +50% - Fire - - -
Fire Black 10 +0% - Fire 400 gil 100 gil Fire 8
Blizzard Black 10 +0% - Ice 400 gil 100 gil Blizzard 8
Icestorm Special 20 +50% - Ice - - -
Thunder Black 10 +0% - Lightning 400 gil 100 gil Thunder 8
Thunderbolt Special 20 +50% - Lightning - - -
Bad Breath Special - +50% Stone Matter - - -
Break Black 5 +20% Stone Matter - 5,000 gil Break 6
Earthquake Special 20 +50% - Matter - - -
Gaze Special - +50% Stone Matter - - -
Mini White 5 +20% Mini Matter 3,000 gil 1,500 gil Mini 8
Stop Black 5 +30% Paralysis Matter - 4,000 gil Stop 6
Swap White 5 +30% - Matter 8,000 gil 4,000 gil Swap 8
Teleport White 5 +0% KO Matter 1,500 gil 750 gil Teleport 8
Toad Black 5 +30% Toad Matter - 5,000 gil Toad 6
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