Related
Mythril
Page
1
Two towns connected by a ferry offer the chance to recover and re-equip on the way to Salamand.
Mythril
Page
3
The party frees the prisoners held at Semitt Falls and recovers the Mythril.
The Dreadnought
Page
3
The Dreadnought
Page
5
Sunfire in hand, the party travels to the docked Dreadnought to save their friends and destroy the ship.
Sprite
HP
100
MP
10
LV
12
GP
48
Bat.Pwr
11
(29)
Hit Rate
100
Special
Hit
Effect
Battle ×1.5
(44)
Defense
50
Evade %
0 (not used)
Mag.Def
150
MBlock%
0
Vulnerability: Physical
160%
Magic
82%
Vigor
56–63
Speed
35
Stamina
16
Mag.Pwr
10