Related
The Dragoons of Deist
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2
The party may explore the Tropical Island where they find the mysterious Black Mask.
The Ultima Tome
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2
The Dragoons of Deist
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Destined for Castle Deist, the party boards Leila's ship.
Average Encounter
223 Exp., 173 G
Area
World Map (Coneria Area, North of Coneria, Near Temple of Fiends, Pravoka Area, Southwest of Pravoka, ElfLand Area, Near Marsh Cave, Melmond Area, Crescent Lake Area, South Rivers, Gaia Area, Cardian Islands, East of Castle of Ordeal, Near Castle of Ordeal, Near Caravan, North Rivers, Lefein Area, Mirage Tower Area)
The entire Ocean has only one set of encounters, which makes sailing rather boring after you gain a few levels. There are no ports in the northern continent, so you can't dock your ship anywhere without the CANOE. Even with the CANOE, which allows you to dock in river mouths, the only place to dock is a shortcut to the Castle of Ordeal. Usually you will no longer use your SHIP once you obtain the AIRSHIP.
Average Encounter
223 Exp., 173 gil
Area
World Map
Other Maps
Cornelia Area, North of Cornelia, Near Temple of Chaos, Pravoca Area, Southwest of Pravoca, Elfheim Area, Near Marsh Cave, Melmond Area, Crescent Lake Area, Rivers, Gaia Area, Dragon's Islands, East of Citadel of Trials, Near Citadel of Trials, Near Desert Caravan, Lufenia Area, Tower of Mirage Area
Monsters Encountered
Goggler, Privateer, Sahagin, Sahagin Chief, Shark
There are no ports in the northern continent, so you can't dock your ship anywhere without a Canoe. Even with the Canoe, which allows you to dock in river mouths, the only place to dock is a shortcut to the Citadel of Trials. Usually you will no longer use your ship once you obtain the airship.
The entire Ocean has only one set of encounters, which makes sailing rather boring after you gain a few levels. With the exception of the Privateers, everything here is weak to Lightning and resists Fire, so Bolt1 and Bolt2 are your Spells of choice on the high seas. All the Aquatic creatures also have very high Evasion scores, higher than anything you've come across before, so Spells (including Focus1 and Fog) can be quite useful here. Since you're usually sailing to a town with an inn, it's generally safe to use your Spells freely on the ship.
Particularly noteworthy is the Goggler, which is the only enemy in the game that will never attack. Instead it will use its Gaze Special Attack to try to Paralyze one character each turn. These enemies can be annoying, but they only have 10 HP and 0 Defense, so one hit from anyone is enough to finish them off. Of course, hitting them isn't that easy with their 84 Evasion. Sharks are also a significant threat with high Evasion, though they have 120 HP and can take a few hits even with a lack of Defense.
Privateers are the one ocean creature that acts like a land fight. They are pretty typical opponents, except that they drop a lot of gil, which can be quite helpful early in the game.
The entire Ocean has only one set of encounters, which makes sailing rather boring after you gain a few levels. With the exception of the Privateers, everything here is weak to Lightning and resists Fire, so Bolt1 and Bolt2 are your Spells of choice on the high seas. All the Aquatic creatures also have very high Evasion scores, higher than anything you've come across before, so Spells (including Focus1 and Fog) can be quite useful here. Since you're usually sailing to a town with an inn, it's generally safe to use your Spells freely on the ship.
Particularly noteworthy is the Goggler, which is the only enemy in the game that will never attack. Instead it will use its Gaze Special Attack to try to Paralyze one character each turn. These enemies can be annoying, but they only have 10 HP and 0 Defense, so one hit from anyone is enough to finish them off. Of course, hitting them isn't that easy with their 84 Evasion. Sharks are also a significant threat with high Evasion, though they have 120 HP and can take a few hits even with a lack of Defense.
Privateers are the one ocean creature that acts like a land fight. They are pretty typical opponents, except that they drop a lot of gil, which can be quite helpful early in the game.