Related
Sprite
Minimum Level
15
Earned
Cave of Tides Crystal Room
Strength Grade
B+
Agility Grade
B+
Vitality Grade
C+
Intelligence Grade
C-
Mind Grade
C-
Battle Command 1
Fight (12 skill points per use)
Battle Command 2
Defend (4 skill points per use)
Battle Command 3
Magic (8 skill points per use)
Battle Command 4
Item (4 skill points per use)
Available Magic
White Magic LV. 1–3 (cannot be used during combat)
The Mystic Knight is a strange Job, not quite like any other in the series. At first they are useless, because you don't have any gear to give them. Once you get The Invincible, you can finally use Mystic Knights, and you'll have to, since their Dark-elemental Weapons are the only safe way to physically attack Dividing enemies like those in the Cave of Shadows. Mystic Knights are powerful front-line fighters, and they have the odd ability to cast low-level White Magic (notably including Cure and Cura) outside of combat.