Related
Sprite
Hit %
115%
Type
Black Magic
LV
2
Effect
Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST
Target
All foes
Element
Status
Sold In
Pravoka (400 G)
Casting SLOW on a creature with the effect of FAST will restore that creature's number of attacks per round to its normal value, and vice-versa.
SLOW reduces a Monster's number of attacks per round to 1. It has no effect on Monsters that only have one attack. SLOW fills a similar role to DARK, though it makes up for its limitations by being 20% more accurate.
SLOW reduces a Monster's number of attacks per round to 1. It has no effect on Monsters that only have one attack. SLOW fills a similar role to DARK, though it makes up for its limitations by being 20% more accurate.
Sprite
Type
Black Magic
LV
4
Effect
Doubles the number of one ally's attacks per round, or counters SLOW
Target
One ally
Sold In
ElfLand (4,000 G)
Casting FAST on a creature with the effect of SLOW or SLO2 will restore that creature's number of attacks per round to its normal value, and vice-versa.
FAST is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. FAST doubles as the best Spell a NINJA can cast (and having two FAST casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary weapon against bosses, especially since TMPR and SABR don't work in this version of the game.
FAST is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. FAST doubles as the best Spell a NINJA can cast (and having two FAST casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary weapon against bosses, especially since TMPR and SABR don't work in this version of the game.
The Final Battle
Page
3
On the lowest level of the Temple of Fiends Past, face CHAOS and break the time loop that has trapped the world in a cycle of destruction.
The CROWN and the Mystic KEY
Page
4
The ORB of Earth
Page
1
Sail west to the town of Melmond, where the earth is rotting before your eyes.
The ORB of Water
Page
4
Descend to the bottom of the Sunken Shrine to face KRAKEN and restore the light of the ORB of Water.
Type
Black Magic
Level
5
Effect
Slows a foe down, reducing its attacks.
Hit Rate
115%
Target
One foe
Price
8,000 gil
Sold In
Melmond
Casting Slow2 on a creature with the effect of Haste will restore that creature's number of attacks per round to its normal value, and vice-versa.
Slow2 is, like Sleep2, a non-elemental and single-target version of its predecessor. Unlike Sleep2, Slow2 is really good. Because nothing resists it, and it's highly accurate, it's a great Spell to use on bosses with multiple attacks, such as Kraken. Oddly enough it's not the Spell of choice against Marilith, because her vulnerability to Status makes Slow1 just as effective.
Slow2 is, like Sleep2, a non-elemental and single-target version of its predecessor. Unlike Sleep2, Slow2 is really good. Because nothing resists it, and it's highly accurate, it's a great Spell to use on bosses with multiple attacks, such as Kraken. Oddly enough it's not the Spell of choice against Marilith, because her vulnerability to Status makes Slow1 just as effective.