Related
Sprite
Power
48
Type
White Magic
LV
5
Effect
Restores 48-96 HP to all allies
Target
All allies
Sold In
Melmond (8,000 G)
Yes, you read that description right: HEL2 cures double the amount it's supposed to when cast in combat. This makes it the clear choice of level 5 healing Spell for Wh.MAGES. (Unless you consider it cheating, but given how many bugs work against you in this game, it seems perfectly fair to use one that goes in your favor). Just remember not to use this Spell outside of combat, where it heals a measly 32–47 HP per character.
Sprite
Power
48
Type
White Magic
LV
7
Effect
Restores 48-96 HP to all allies
Target
All allies
Sold In
Onrac (45,000 G)
Hey, haven't we seen this Spell before? Not only is HEL3 exactly the same as its predecessor in combat, it's also up against CUR4, the best healing Spell in the game. Due to the Spell slot system, it's not entirely a waste to have both HEL2 and HEL3. Full-party combat healing is useful to have at times.
Sprite
Power
16
Type
White Magic
LV
1
Effect
Restores 16-32 HP to one ally
Target
One ally
Sold In
Coneria (100 G)
CURE is the staple healing Spell, restoring as much HP as a HEAL Potion without costing 60 G. It becomes less useful later in the game, but there's often not much else to do with level 1 Spell slots. Note that CURE is very slightly less effective outside of combat, curing 16–31 HP.
Sprite
Power
33
Type
White Magic
LV
3
Effect
Restores 33-66 HP to one ally
Target
One ally
Sold In
ElfLand (1,500 G)
CUR2 is the second staple white magic CURE Spell, healing around 50 HP to one character on average. It's not a huge amount, but it can help quite a lot in the middle of a fight. HEAL actually heals more HP on average (assuming everyone in the party is hurt), and because HRM2 and AFIR are such good Spells, your Wh.MAGE may have trouble deciding which Spell to forego. Note that, like CURE, CUR2 is slightly less effective outside of combat (33–64 HP).
Sprite
Power
66
Type
White Magic
LV
5
Effect
Restores 66-132 HP to one ally
Target
One ally
Sold In
Melmond (8,000 G)
Once again you're faced with a Spell level full of good Spells and likely have to decide between CURE and HEAL. However, due to a bug, HEL2 is almost as good on a per-character basis as CUR3 is in general. With the rest of the level so loaded, Wh.MAGES may be well-advised to skip on CUR3. RedMAGES, on the other hand, should definitely grab this Spell. As with its predecessors, CUR3 is a bit less effective outside of combat, curing 64–127 HP.
Sprite
Type
White Magic
LV
7
Effect
Fully restore one ally's HP and remove all status ailments except Stone and KO
Target
One ally
Sold In
Gaia (45,000 G)
CUR4 is the granddaddy of the CURE Spells. Instead of the pitiful curing of its predecessors, CUR4 will heal any living warrior to full HP, and will cure all Status Ailments other than Stone and KO to boot. This secondary effect can be useful, as it's the only way to cure Paralysis without waiting for it to wear off. Don't miss this Spell!
Page
2
A guide to choosing the four Classes that make up your party, and how to use them.
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
Type
White Magic
Level
3
Effect
Restores 12-24 HP to all allies.
Power
12
Target
All allies
Price
1,500 gil
Sold In
Elfheim
Cast By Items
Healing Staff, Healing Helm
Heal1 is a good Spell for recovery from attacks that hit everyone, or just gaining back some HP after some time in a dungeon. It has the effect of a little more than half a Sleeping Bag, which isn't much, but it's still more on average (72 HP divided among 4 characters) than Cure2 (50 HP to one character). With level 3 white magic being such a loaded level, you may have to decide between Cure2 and Heal1. Cure2 is better at saving a life in the middle of combat, while Heal1 is a better general recovery Spell. Of course, by the end of the game you will have collected three Items that cast Heal1 for free, so there is that to consider.