Monsters – 128 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Aeros 358 807 gil 1614 53 1 114 - 1% 4 72 65 - - - Magic Beast - Death, Earth, Poison, Status
Allosaurus 480 502 gil 3387 65 1 150 - 1% 10 30 100 32 - - Dragon - -
Anaconda 80 50 gil 165 22 1 94 - 16% 10 18 28 15 - - Dragon - -
Aquos 300 800 gil 1962 69 1 117 - 1% 20 36 65 - - - Magic Beast Ice Death, Earth, Fire, Poison, Status
Astos 168 2,000 gil 2250 26 1 104 - 1% 40 39 85 - 75% - - - -
Baretta 256 300 gil 1428 60 3 115 - 1% 38 28 65 33 - - - - -
Basilisk 196 658 gil 1977 30 1 110 - 1% 20 12 46 - - 50% Dragon - -
Black Knight 260 1,800 gil 1263 44 2 116 - 1% 38 18 68 - - - - - -
Black Widow 28 8 gil 30 10 1 87 - 1% 0 15 14 15 - - - - -
Bloodbones 144 378 gil 378 26 1 101 - 1% 12 21 38 38 - - Undead Fire Death, Ice, Poison, Status
Blue Dragon 454 2,000 gil 3274 92 1 126 - 1% 20 48 100 - - 50% Dragon - Earth, Lightning
Centipede 222 300 gil 1194 39 1 111 Poison 1% 20 24 58 16 - - - - -
Chaos 4,000 - 0 100 2 183 Paralysis 1% 100 50 100 - 50% 25% - - All elements
Chimera 300 2,500 gil 2064 30 4 113 - 1% 20 36 65 - - 50% Dragon Ice Earth, Fire
Clay Golem 176 800 gil 1257 64 1 105 Poison 1% 7 14 47 - 25% - Magic Beast, Spellcaster - Death, Fire, Ice, Lightning, Poison, Status
Cobra 56 50 gil 123 6 1 91 Poison 1% 6 15 23 14 - - Dragon - -
Cockatrice 50 200 gil 186 1 1 89 Stone 1% 4 36 24 22 - - - - Earth
Crawler 84 200 gil 186 1 8 94 Paralysis 1% 8 21 26 13 - - - - -
Crazy Horse 64 15 gil 63 10 2 92 - 1% 2 11 20 13 - - - - -
Crocodile 184 900 gil 816 42 2 106 - 1% 16 24 52 29 - - - Lightning Earth, Fire
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