Maps: Connected to Melmond – 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
World Map Melmond Area - - 543 339 gil - - -
Shops: Found in Melmond – 4 shown
Shop Goods
Armor Knight's Armor (45,000 gil)
Silver Armlet (5,000 gil)
Grand Helm (450 gil)
Bronze Gloves (200 gil)
Steel Gloves (750 gil)
L5 Bl.Magic Fire3 (8,000 gil)
Poison (8,000 gil)
Slow2 (8,000 gil)
Warp1 (8,000 gil)
L5 Wh.Magic Cure3 (8,000 gil)
Dia3 (8,000 gil)
Heal2 (8,000 gil)
Life1 (8,000 gil)
Weapons Crosier (200 gil)
Saber (450 gil)
Long Sword (1,500 gil)
Falchion (450 gil)
Weapons: Found in Melmond – 4 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Crosier 14 +0 6.0% - - 200 gil 100 gil - Wa, Mo, Kn, Ni, Ma
Falchion 15 +10 8.0% - - 450 gil 225 gil - Wa, Th, RM, Kn, Ni, RW
Long Sword 20 +10 7.0% - - 1,500 gil 750 gil - Wa, RM, Kn, Ni, RW
Saber 13 +5 6.5% - - 450 gil 225 gil - Wa, Th, RM, Kn, Ni, RW
Armor: Found in Melmond – 5 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Bronze Gloves Gloves 2 −3 - 200 gil 100 gil - Kn, Ni, Wa
Grand Helm Helm 5 −5 - 450 gil 225 gil - Kn, Ni, Wa
Knight's Armor Armor 34 −33 - 45,000 gil 22,500 gil - Kn, Wa
Silver Armlet Armor 15 −1 - 5,000 gil 2,500 gil - All classes
Steel Gloves Gloves 4 −5 - 750 gil 375 gil - Kn, Ni, Wa