Charlock Castle 1F

A B
C

Charlock Castle B1

A B C D E F G H Q R

Charlock Castle B2

1 D E F G H I L J P Q R
Treasure
1. Erdrick's Sword

Charlock Castle B3

I J K L O P

Charlock Castle B4

K M N O

Charlock Castle B5

M N S T

Charlock Castle B6

S T
To S
U

Charlock Castle B7

2
3
4 5 6 7 U
Treasure
2. Herb
3. 500–755 GOLD
4. Magic Key
5. Wings
6. Cursed Belt
7. Herb
Arms: Found in Charlock Castle – 1 shown
Legendary arms must be found, and cannot be purchased in stores
Name
Type Attack Power Defense Power Price
The amount of GOLD earned when purchasing a different arm of the same type; you must have the full purchase price of the new arm even if the sale price would make up the difference
Value
Notes
The towns where this arm can be purchased, or the locations where it can be found if it cannot be purchased
Purchased/Found
Erdrick's Sword Weapon 40 - - 1 G - Charlock Castle
Items: Found in Charlock Castle – 4 shown
Rare items cannot be purchased, and must be found; quest items are vitally important to completing the game; cursed items are valuable if sold, but will become worthless and inflict a curse if used
Name
Effect
Magic Keys are sold at prices higher than that listed in some locations
Price
Value
The number of these items that can be stored in a single item slot; you cannot have more than one stack of a given item type; items with no stack size each take up an item slot, but you can carry more than one of each at a time
Stack Size
The towns where this item can be purchased, or the locations where it can be found if it cannot be purchased
Purchased/Found
Herb Restores 23-30 HP 24 G 12 G 6 Brecconary, Garinham, Kol, Cantlin
Magic Key Opens a single door 53 G 26 G 6 Tantegel Castle, Rimuldar, Cantlin
Wings Brings you back to Tantagel Castle 70 G 35 G - Kol, Cantlin
Cursed Belt If worn, you are cursed and cannot enter Tantegel Castle - 180 G - Garinham, Charlock Castle
Monsters: Encountered in Charlock Castle – 11 shown
Minibosses are monsters that appear as bosses, but appear later as regular monsters; bosses only appear in set battles; the final boss must be defeated to complete the game
Name
Monsters start combat with a randomized HP total in this range
HP
Experience
Monsters drop a randomized amount of GOLD in this range
GOLD
Monsters will not use special abilities if the situation does not warrant it; they will not use Sleep or Stopspell if they are already in effect, and will not use Heal or Healmore unless they are at 1/4 HP or below
Special Ability
If it makes sense for a monster to use its special ability, this is the chance it will choose to do so on its turn
S.Ab. Rate
Special Attack
A monster with both a special ability and a special attack will only use the special attack if it chooses not to use its special ability, so depending on the situation the actual chance of them using this attack may be lower than this value
S.Att. Rate
Strength determines the attack power of a monster's normal attacks
Strength
Agility determines the defense power of a monster
Agility
The monster may evade normal attacks at this rate
Evasion
The monster will fully resist Sleep spells at this rate; all monsters have an equal 1/3 chance to wake from Sleep each turn after it has been inflicted
Resist Sleep
The monster will fully resist Stopspell spells at this rate; once this spell succeeds, it does not wear off; note that monsters with no Spells to stop typically have very high resistance to Stopspell
Resist Stopspell
The monster will not take damage from Hurt and Hurtmore spells at this rate; if the spells work, they will deal full damage
Resist Hurt
This value indicates the Agility the hero must have to have a 50% chance of successfully running on a given turn; the wider the gap between this value and the hero's Agility, the more or less likely a run attempt is to succeed
Run Difficulty
Green Dragon 49–65 45 120–159 G - - Breathe Fire 1/4 88 74 2/64 7/16 15/16 2/16 37
Blue Dragon 53–70 60 112–149 G - - Breathe Fire 1/4 98 84 2/64 15/16 15/16 7/16 42
Red Dragon 76–100 100 105–139 G SLEEP 1/4 Breathe Fire 3/4 120 90 0 15/16 15/16 15/16 90
Dragonlord 76–100 - - STOPSPELL 1/4 HURTMORE 3/4 90 75 0 15/16 15/16 15/16 75
Dragonlord 130 - - - - Breathe Fire 2/4 140 200 0 15/16 15/16 15/16 200
Stoneman 121–160 65 105–139 G - - - - 100 40 1/64 2/16 15/16 7/16 40
Axe Knight 53–70 54 123–164 G SLEEP 1/4 - - 94 82 2/64 15/16 7/16 15/16 41
Armored Knight 68–90 70 105–139 G HEALMORE 3/4 HURTMORE 1/4 105 86 2/64 15/16 7/16 1/16 86
Wizard 49–65 50 123–164 G - - HURTMORE 2/4 80 70 2/64 15/16 7/16 15/16 35
Werewolf 46–60 40 116–154 G - - - - 86 70 7/64 7/16 15/16 0 27
Starwyvern 49–65 43 120–159 G HEALMORE 3/4 Breathe Fire 1/4 86 80 2/64 8/16 0 1/16 40
Encounter Groups: In Charlock Castle – 3 shown
Every set of encounters includes five monsters, though some may appear more than once; each encounter will be with one of these chosen at random
Monsters
The average amount of GOLD won from an encounter in this area, assuming victory in every fight
Avg. GOLD
The average amount of experience won from an encounter in this area, assuming victory in every fight
Avg. Experience
The dungeon floors where these encounters can be found
Dungeon Floors
Werewolf, Green Dragon, Starwyvern, Wizard, Axe Knight 140.2 G 46.4 Charlock Castle 1F, Charlock Castle B1
Wizard, Axe Knight, Blue Dragon × 2, Stoneman 134.0 G 57.8 Charlock Castle B2, Charlock Castle B3, Charlock Castle B4
Wizard, Stoneman, Armored Knight × 2, Red Dragon 126.3 G 71.0 Charlock Castle B5, Charlock Castle B6, Charlock Castle B7
Bosses: Encountered in Charlock Castle – 2 shown
Location Floors: In Charlock Castle – 8 shown
Floor
Every set of encounters includes five monsters, though some may appear more than once; each encounter will be with one of these chosen at random
Monsters
Inn Price Locked Doors
This includes one-time treasures and is not limited to treasure boxes
Treasures
1F Werewolf, Green Dragon, Starwyvern, Wizard, Axe Knight - 2 -
B1 Werewolf, Green Dragon, Starwyvern, Wizard, Axe Knight - - -
B2 Wizard, Axe Knight, Blue Dragon × 2, Stoneman - - Erdrick's Sword
B3 Wizard, Axe Knight, Blue Dragon × 2, Stoneman - - -
B4 Wizard, Axe Knight, Blue Dragon × 2, Stoneman - - -
B5 Wizard, Stoneman, Armored Knight × 2, Red Dragon - - -
B6 Wizard, Stoneman, Armored Knight × 2, Red Dragon - - -
B7 Wizard, Stoneman, Armored Knight × 2, Red Dragon - 1 Herb, Herb, 500–755 GOLD, Magic Key, Wings, Cursed Belt
Treasures: Found in Charlock Castle – 7 shown
Item Floor Type Details Notes
Erdrick's Sword B2 Treasure Box See dungeon map -
Herb B7 Treasure Box Top left chest -
Herb B7 Treasure Box Bottom right chest -
500–755 GOLD B7 Treasure Box Middle left chest -
Magic Key B7 Treasure Box Middle (top right) chest -
Wings B7 Treasure Box Bottom left chest -
Cursed Belt B7 Treasure Box Bottom middle chest -
Doors: Found in Charlock Castle – 3 shown
Floor Notes
1F In eastern wing
1F In western wing
B7 Central treasure room