Shop Goods: Sold at Kajar (After Mountain of Woe) – 12 shown
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
AlloyBlade 21,000 G
Big Hand 18,000 G
Pearl Edge 22,000 G
Lode Vest 8,500 G
Lode Helm 6,500 G
Tonic 10 G
Mid Tonic 100 G
Full Tonic 700 G
Heal 10 G
Revive 200 G
Shelter 150 G
Ether 800 G
Weapons: Available at Kajar (After Mountain of Woe) – 3 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
AlloyBlade Crono 110 - 10,500 G -
Big Hand Robo 105 - 9,000 G -
Pearl Edge Frog 105 - 11,000 G 1.5x hit for Mg enemies
Armor: Available at Kajar (After Mountain of Woe) – 2 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Lode Vest Armor 71 - - 4,250 G - Any Character
Lode Helm Helmet 29 - - 3,250 G - Any Character
Items: Available at Kajar (After Mountain of Woe) – 7 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
The value of an item when sold to a shop; not all items can be sold
Value
Description
Tonic - 5 G Restores 50 HP
Mid Tonic - 50 G Restores 200 HP
Full Tonic - 350 G Restores 500 HP
Ether - 400 G Restores 10 MP
Heal All 5 G Restores Status
Revive Death 100 G Revives an ally
Shelter - 75 G Recovers HP/MP at Save Pts.