Weapons: Which Robo can Equip – 12 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Big Hand 105 - 18,000 G 9,000 G -
Crisis Arm 1 - - 1 G Attack changes below 10 HP
DoomFinger 50 - - 4,900 G -
Giga Arm 135 - - 12,000 G -
Hammer Arm 25 - 3,500 G 1,750 G -
Kaiser Arm 120 - 21,000 G 10,500 G -
Magma Hand 70 - Petal ×3
Feather ×3
5,600 G -
MegatonArm 90 - 15,000 G 7,500 G -
MirageHand 30 - - 2,750 G -
Stone Arm 40 - Petal ×3
Feather ×3
3,750 G -
Terra Arm 150 - - 14,000 G -
Tin Arm 20 - - 500 G -
Techs: Which Robo Can Learn – 8 shown
Name
MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
Area Bomb 14 Fire - Nearby Damage enemy w/ Meltbeam 800
Cure Beam 2 - - Single Ally Restore ally's HP (Some) Known
Heal Beam 3 - - All Allies Restore allies' HP (Some) 400
Laser Spin 3 Shadow - All Enemies Laser Spin / all enemies 5
Robo Tackle 4 Physical - Single Enemy Tackle enemy 150
RocketPunch 1 Physical - Single Enemy Punch enemy Known
Shock 17 Lightning - All Enemies Damage all enemies w/ Max Shock 1,000
Uzzi Punch 12 Physical - Single Enemy Hit enemy w/ Multi-Punch 600
Combo Techs: Which Robo Can Learn – 22 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Aura Beam Marle (Aura, 1 MP)
Robo (Cure Beam, 2 MP)
- - All Allies Restore all allies' HP (Some) -
Beast Toss Robo (Uzzi Punch, 12 MP)
Ayla (Rock Throw, 4 MP)
Physical - Single Enemy Hurl an enemy! -
Blade Toss Robo (Laser Spin, 3 MP)
Frog (Slurp Cut, 2 MP)
Physical - Line Frog's Blade Toss -
Boogie Robo (Robo Tackle, 4 MP)
Ayla (Charm, 4 MP)
- Stop All Enemies Halts all enemies -
Bubble Snap Robo (Robo Tackle, 4 MP)
Frog (✩Water, 2 MP)
Physical - Single Enemy Robo's Bubble Snap -
Cure Touch Marle (✩Cure 2, 5 MP)
Robo (Heal Beam, 3 MP)
- - All Allies Restore allies' HP (Full) -
Cure Wave Robo (Heal Beam, 3 MP)
Frog (✩Cure 2, 5 MP)
- - All Allies Restore all allies' HP (Full) -
Double Bomb Lucca (Mega Bomb, 15 MP)
Robo (Area Bomb, 14 MP)
Fire - Near Robo Robo's Max Bomb attack -
Fire Punch Lucca (✩Fire, 2 MP)
Robo (RocketPunch, 1 MP)
Fire - Area Burn enemies w/ Fire Punch -
Fire Tackle Lucca (✩Fire 2, 8 MP)
Robo (Robo Tackle, 4 MP)
Fire - Single Enemy Burn enemy w/ Fire Tackle -
Fire Zone Crono (Spincut, 4 MP)
Lucca (✩Fire 2, 8 MP)
Robo (Laser Spin, 3 MP)
Fire - Near Robo Crono's Fire Zone -
Grand Dream Marle (✩Life 2, 15 MP)
Robo (Heal Beam, 3 MP)
Frog (Frog Squash, 15 MP)
Physical - All Enemies Phys. Att. w/ NewMasamune Gold Rock
Ice Tackle Marle (✩Ice, 2 MP)
Robo (Robo Tackle, 4 MP)
Water - Single Enemy Attack enemy w/ Glacier -
Lifeline Crono (Cyclone, 2 MP)
Marle (✩Life 2, 15 MP)
Robo (Laser Spin, 3 MP)
- - All Allies Revive / restore allies once -
Max Cyclone Crono (Spincut, 4 MP)
Robo (Laser Spin, 3 MP)
Physical - Near Robo Crono's Max Cyclone -
Omega Flare Lucca (✩Flare, 20 MP)
Robo (Laser Spin, 3 MP)
Magus (✩Dark Bomb, 8 MP)
Shadow - All Enemies Ultimate Laser Blue Rock
Rocket Roll Crono (Cyclone, 2 MP)
Robo (Laser Spin, 3 MP)
Shadow - All Enemies Rocket Roll multi-attack -
Spin Kick Robo (Robo Tackle, 4 MP)
Ayla (Rollo Kick, 2 MP)
Physical - Single Enemy Attack enemy w/ Spin Kick -
Spin Strike Robo (Robo Tackle, 4 MP)
Frog (Leap Slash, 4 MP)
Ayla (Tail Spin, 10 MP)
Physical - Single Enemy Damage w/ Whirl Jump Cut White Rock
Super Volt Crono (✩Lightning2, 8 MP)
Robo (Shock, 17 MP)
Lightning - All Enemies Super Volt attack -
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Armor: Which Robo can Equip – 43 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Aeon Helm Helmet 33 - - 7,800 G 3,900 G - Any Character
Aeon Suit Armor 75 - - 9,000 G 4,500 G - Any Character
Black Mail Armor 70 Shadow - - 4,100 G Absorbs "Shadow" hits Any Character
Black Vest Armor 45 Shadow - - 2,900 G Absorbs 50% of "Shadow" hits Any Character
Blue Mail Armor 70 Water - - 4,100 G Absorbs "Water" hits Any Character
Blue Vest Armor 45 Water - - 2,900 G Absorbs 50% of "Water" hits Any Character
BronzeHelm Helmet 8 - - 200 G 100 G - Any Character
BronzeMail Armor 16 - - 520 G 260 G - Crono, Robo, Frog, Magus
CeraTopper Helmet 23 - - - 1,250 G - Any Character
Dark Helm Helmet 35 Shadow - - 6,000 G Cuts "Shadow" hits by 50% Crono, Robo, Frog, Magus
Dark Mail Armor 45 - - - 1,900 G Mg Defense +5 Crono, Robo, Frog, Magus
Flash Mail Armor 64 - - 8,500 G 4,250 G - Crono, Robo, Frog, Magus
Glow Helm Helmet 25 - - 2,300 G 1,150 G - Crono, Robo, Frog, Magus
Gold Helm Helmet 18 - - - 600 G - Crono, Robo, Frog, Magus
Gold Suit Armor 39 - - 1,300 G 650 G - Any Character
Haste Helm Helmet 35 - Haste - 6,000 G 50% less time between attacks Any Character
Hide Cap Helmet 3 - - - 25 G - Any Character
Hide Tunic Armor 5 - - - 40 G - Any Character
Iron Helm Helmet 14 - - 500 G 250 G - Any Character
Iron Suit Armor 25 - - 800 G 400 G - Any Character
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Accessories: Which Robo can Equip – 33 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
Amulet All Protects Status Any Character
Bandana - Speed +1 Any Character
Berserker - Auto attack / Hit & Def. up Any Character
Blue Rock - Invokes Triple Tech, "OmegaFlare" Lucca, Robo, Magus
Charm Top - "Charm" power up Any Character
Dash Ring - Speed +3 Any Character
Defender - Vigor +2 Any Character
Flea Vest - Mg Defense +12 Any Character
FrenzyBand - 80% Counterattack rate Any Character
Gold Erng - Max HP up by 50% Any Character
Gold Stud - MP use cut by 75% Any Character
GreenDream - One-time auto reanimate Any Character
Hit Ring - Strike +10 Any Character
Magic Ring - Magic +6 Any Character
Magic Seal - Magic / Mg Defense +5 Any Character
MagicScarf - Magic +2 Any Character
MuscleRing - Vigor +6 Any Character
Power Ring - Power +6 Any Character
Power Seal - Power / Vigor +10 Any Character
PowerGlove - Power +2 Any Character
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