Weapons: Which Marle can Equip – 10 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Bronze Bow 3 - - 40 G -
Iron Bow 15 - 850 G 425 G -
Lode Bow 20 - - 850 G -
Robin Bow 25 - 2,850 G 1,425 G -
Sage Bow 40 - Petal ×3
Horn ×3
2,100 G -
Dream Bow 60 - Petal ×3
Horn ×3
2,900 G -
CometArrow 80 - 7,800 G 3,900 G -
Valkerye 180 - - 19,000 G -
SonicArrow 100 Slow 10,000 G 5,000 G Random "Slow"
Siren 140 Stop - 14,000 G Random "Stop"
Techs: Which Marle Can Learn – 8 shown
Name MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
✩Ice 2 Water - Single Enemy Attack enemy w/ Ice Taught
Provoke 1 - Chaos Single Enemy Confuse enemy 50
✩Haste 6 - Haste Single Ally Cut ally's wait time by 1/2 250
✩Ice 2 8 Water - All Enemies Damage all enemies w/ Water 400
✩Cure 2 5 - - Single Ally Restore ally's HP (Full) 600
✩Cure 2 - - Single Ally Restore ally's HP (More) 150
Aura 1 - - Single Ally Restore ally's HP (Some) 10
✩Life 2 15 - - Single Ally Revive & restore all HP 900
Combo Techs: Which Marle Can Learn – 22 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Antipode Marle (✩Ice, 2 MP)
Lucca (✩Fire, 2 MP)
Shadow - Area Attack enemies w/ Antipode -
Antipode 2 Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Shadow - Area Attack enemies w/ Antipode 2 -
Antipode 3 Marle (✩Ice 2, 8 MP)
Lucca (✩Flare, 20 MP)
Shadow - All Enemies Attack enemies w/ Antipode 3 -
Ice Water Marle (✩Ice, 2 MP)
Frog (✩Water, 2 MP)
Water - All Enemies Attack enemies w/ Ice Water -
Cube Toss Marle (✩Ice 2, 8 MP)
Ayla (Rock Throw, 4 MP)
Water - Area Attack enemy w/ Cube Toss -
Ice Tackle Marle (✩Ice, 2 MP)
Robo (Robo Tackle, 4 MP)
Water - Single Enemy Attack enemy w/ Glacier -
Ice Toss Marle (✩Ice, 2 MP)
Ayla (Rock Throw, 4 MP)
Water - Area Attack enemy w/ Ice Toss -
Final Kick Crono (✩Lightning2, 8 MP)
Marle (✩Ice 2, 8 MP)
Ayla (Triple Kick, 20 MP)
Shadow - Single Enemy Attack w/ Final Kick -
Arc Impulse Crono (Spincut, 4 MP)
Marle (✩Ice 2, 8 MP)
Frog (Leap Slash, 4 MP)
Water - Single Enemy Attack w/ Ice Slash -
PoyozoDance Marle (Provoke, 1 MP)
Lucca (Hypno Wave, 1 MP)
Ayla (Tail Spin, 10 MP)
- Chaos All Enemies Damage w/ ? Magic & Chaos SilverRock
Delta Force Crono (✩Lightning2, 8 MP)
Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Shadow - All Enemies Elemental damage / multiple -
Ice Sword 2 Crono (Confuse, 12 MP)
Marle (✩Ice 2, 8 MP)
Water - Area Ice Sword attack / multiple -
Ice Sword Crono (Spincut, 4 MP)
Marle (✩Ice, 2 MP)
Water - Single Enemy Ice Sword attack / single -
Glacier Marle (✩Ice 2, 8 MP)
Frog (✩Water 2, 8 MP)
Water - Single Enemy Massive Ice attack -
Grand Dream Marle (✩Life 2, 15 MP)
Robo (Heal Beam, 3 MP)
Frog (Frog Squash, 15 MP)
Physical - All Enemies Phys. Att. w/ NewMasamune Gold Rock
Aura Beam Marle (Aura, 1 MP)
Robo (Cure Beam, 2 MP)
- - All Allies Restore all allies' HP (Some) -
Aura Whirl Crono (Cyclone, 2 MP)
Marle (Aura, 1 MP)
- - All Allies Restore all allies' HP (Some) -
Double Cure Marle (✩Cure 2, 5 MP)
Frog (✩Cure 2, 5 MP)
- All All Allies Restore allies' HP & Status -
Cure Touch Marle (✩Cure 2, 5 MP)
Robo (Heal Beam, 3 MP)
- - All Allies Restore allies' HP (Full) -
Lifeline Crono (Cyclone, 2 MP)
Marle (✩Life 2, 15 MP)
Robo (Laser Spin, 3 MP)
- - All Allies Revive / restore allies once -
loading table data...
Armor: Which Marle can Equip – 41 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Lode Vest Armor 71 - - 8,500 G 4,250 G - Any Character
Hide Cap Helmet 3 - - - 25 G - Any Character
BronzeHelm Helmet 8 - - 200 G 100 G - Any Character
Iron Helm Helmet 14 - - 500 G 250 G - Any Character
Beret Helmet 17 - - 700 G 350 G - Marle, Lucca, Ayla
Rock Helm Helmet 20 - - Horn ×3
Feather ×3
1,000 G - Any Character
CeraTopper Helmet 23 - - - 1,250 G - Any Character
Lode Helm Helmet 29 - - 6,500 G 3,250 G - Any Character
Aeon Helm Helmet 33 - - 7,800 G 3,900 G - Any Character
Aeon Suit Armor 75 - - 9,000 G 4,500 G - Any Character
Meso Mail Armor 52 - - - 3,000 G - Any Character
Mist Robe Armor 54 - - - 3,400 G - Marle, Lucca, Ayla
Hide Tunic Armor 5 - - - 40 G - Any Character
Gold Suit Armor 39 - - 1,300 G 650 G - Any Character
Titan Vest Armor 32 - - 1,200 G 600 G - Any Character
Iron Suit Armor 25 - - 800 G 400 G - Any Character
MaidenSuit Armor 18 - - 560 G 280 G - Marle, Lucca, Ayla
Karate Gi Armor 10 - - 300 G 150 G - Any Character
Haste Helm Helmet 35 - Haste - 6,000 G 50% less time between attacks Any Character
OzziePants Helmet 45 - - - - ? ? ? Any Character
loading table data...
Accessories: Which Marle can Equip – 33 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
Charm Top - "Charm" power up Any Character
Third Eye - 2x Evade Any Character
Rage Band - 50% Counterattack rate Any Character
FrenzyBand - 80% Counterattack rate Any Character
Berserker - Auto attack / Hit & Def. up Any Character
Black Rock - Invokes Triple Tech, "DarkEternal" Marle, Lucca, Magus
White Rock - Invokes Triple Tech, "PoyozoDance" Marle, Lucca, Ayla
MagicScarf - Magic +2 Any Character
Magic Ring - Magic +6 Any Character
Magic Seal - Magic / Mg Defense +5 Any Character
SilverErng - Max HP up by 25% Any Character
Gold Erng - Max HP up by 50% Any Character
Wall Ring - Mg Defense +10 Any Character
Flea Vest - Mg Defense +12 Any Character
SilverStud - MP use cut by 50% Any Character
Gold Stud - MP use cut by 75% Any Character
GreenDream - One-time auto reanimate Any Character
PowerGlove - Power +2 Any Character
PowerScarf - Power +4 Any Character
Power Ring - Power +6 Any Character
loading table data...