Weapons: Which Marle can Equip – 10 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Bronze Bow 3 - - 40 G -
Iron Bow 15 - 850 G 425 G -
Lode Bow 20 - - 850 G -
Robin Bow 25 - 2,850 G 1,425 G -
Sage Bow 40 - Petal ×3
Horn ×3
2,100 G -
Dream Bow 60 - Petal ×3
Horn ×3
2,900 G -
CometArrow 80 - 7,800 G 3,900 G -
SonicArrow 100 Slow 10,000 G 5,000 G Random "Slow"
Valkerye 180 - - 19,000 G -
Siren 140 Stop - 14,000 G Random "Stop"
Techs: Which Marle Can Learn – 8 shown
Name MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
Aura 1 - - Single Ally Restore ally's HP (Some) 10
Provoke 1 - Chaos Single Enemy Confuse enemy 50
✩Ice 2 Water - Single Enemy Attack enemy w/ Ice Taught
✩Cure 2 - - Single Ally Restore ally's HP (More) 150
✩Haste 6 - Haste Single Ally Cut ally's wait time by 1/2 250
✩Ice 2 8 Water - All Enemies Damage all enemies w/ Water 400
✩Cure 2 5 - - Single Ally Restore ally's HP (Full) 600
✩Life 2 15 - - Single Ally Revive & restore all HP 900
Combo Techs: Which Marle Can Learn – 22 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Aura Whirl Crono (Cyclone, 2 MP)
Marle (Aura, 1 MP)
- - All Allies Restore all allies' HP (Some) -
Ice Sword Crono (Spincut, 4 MP)
Marle (✩Ice, 2 MP)
Water - Single Enemy Ice Sword attack / single -
Ice Sword 2 Crono (Confuse, 12 MP)
Marle (✩Ice 2, 8 MP)
Water - Area Ice Sword attack / multiple -
Antipode Marle (✩Ice, 2 MP)
Lucca (✩Fire, 2 MP)
Shadow - Area Attack enemies w/ Antipode -
Antipode 2 Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Shadow - Area Attack enemies w/ Antipode 2 -
Antipode 3 Marle (✩Ice 2, 8 MP)
Lucca (✩Flare, 20 MP)
Shadow - All Enemies Attack enemies w/ Antipode 3 -
Ice Water Marle (✩Ice, 2 MP)
Frog (✩Water, 2 MP)
Water - All Enemies Attack enemies w/ Ice Water -
Glacier Marle (✩Ice 2, 8 MP)
Frog (✩Water 2, 8 MP)
Water - Single Enemy Massive Ice attack -
Double Cure Marle (✩Cure 2, 5 MP)
Frog (✩Cure 2, 5 MP)
- All All Allies Restore allies' HP & Status -
Aura Beam Marle (Aura, 1 MP)
Robo (Cure Beam, 2 MP)
- - All Allies Restore all allies' HP (Some) -
Ice Tackle Marle (✩Ice, 2 MP)
Robo (Robo Tackle, 4 MP)
Water - Single Enemy Attack enemy w/ Glacier -
Cure Touch Marle (✩Cure 2, 5 MP)
Robo (Heal Beam, 3 MP)
- - All Allies Restore allies' HP (Full) -
Twin Charm Marle (Provoke, 1 MP)
Ayla (Charm, 4 MP)
- - Single Enemy Steal from enemy -
Ice Toss Marle (✩Ice, 2 MP)
Ayla (Rock Throw, 4 MP)
Water - Area Attack enemy w/ Ice Toss -
Cube Toss Marle (✩Ice 2, 8 MP)
Ayla (Rock Throw, 4 MP)
Water - Area Attack enemy w/ Cube Toss -
Delta Force Crono (✩Lightning2, 8 MP)
Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Shadow - All Enemies Elemental damage / multiple -
Arc Impulse Crono (Spincut, 4 MP)
Marle (✩Ice 2, 8 MP)
Frog (Leap Slash, 4 MP)
Water - Single Enemy Attack w/ Ice Slash -
Lifeline Crono (Cyclone, 2 MP)
Marle (✩Life 2, 15 MP)
Robo (Laser Spin, 3 MP)
- - All Allies Revive / restore allies once -
Final Kick Crono (✩Lightning2, 8 MP)
Marle (✩Ice 2, 8 MP)
Ayla (Triple Kick, 20 MP)
Shadow - Single Enemy Attack w/ Final Kick -
DarkEternal Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Magus (✩DarkMatter, 20 MP)
Shadow - All Enemies Ultimate Dark Bomb Black Rock
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Armor: Which Marle can Equip – 41 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Hide Tunic Armor 5 - - - 40 G - Any Character
Karate Gi Armor 10 - - 300 G 150 G - Any Character
MaidenSuit Armor 18 - - 560 G 280 G - Marle, Lucca, Ayla
Iron Suit Armor 25 - - 800 G 400 G - Any Character
Titan Vest Armor 32 - - 1,200 G 600 G - Any Character
Gold Suit Armor 39 - - 1,300 G 650 G - Any Character
Ruby Vest Armor 45 Fire - Fang ×3
Feather ×3
1,800 G Cuts "Fire" by 50% Any Character
Mist Robe Armor 54 - - - 3,400 G - Marle, Lucca, Ayla
Meso Mail Armor 52 - - - 3,000 G - Any Character
Lumin Robe Armor 63 - - 6,500 G 3,250 G Mg Defense +5 Marle, Lucca, Ayla
Lode Vest Armor 71 - - 8,500 G 4,250 G - Any Character
Aeon Suit Armor 75 - - 9,000 G 4,500 G - Any Character
ZodiacCape Armor 80 - - - 5,000 G Mg Defense +10 Marle, Lucca, Ayla
PrismDress Armor 99 - Magic Wall - 6,000 G Cuts Mg attack by 1/3 Marle, Lucca, Ayla
Ruby Armor Armor 78 Fire - Petal ×10
Fang ×10
Horn ×10
Feather ×10
7,000 G Cuts "Fire" by 80% Any Character
White Mail Armor 70 Lightning - - 4,100 G Absorbs "Lightning" hits Any Character
Black Mail Armor 70 Shadow - - 4,100 G Absorbs "Shadow" hits Any Character
Blue Mail Armor 70 Water - - 4,100 G Absorbs "Water" hits Any Character
Red Mail Armor 70 Fire - - 4,100 G Absorbs "Fire" hits Any Character
White Vest Armor 45 Lightning - - 2,900 G Absorbs 50% of "Lightning" hits Any Character
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Accessories: Which Marle can Equip – 33 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
Bandana - Speed +1 Any Character
Ribbon - Strike +1 Any Character
PowerGlove - Power +2 Any Character
Defender - Vigor +2 Any Character
MagicScarf - Magic +2 Any Character
Amulet All Protects Status Any Character
Dash Ring - Speed +3 Any Character
Hit Ring - Strike +10 Any Character
Power Ring - Power +6 Any Character
Magic Ring - Magic +6 Any Character
Wall Ring - Mg Defense +10 Any Character
SilverErng - Max HP up by 25% Any Character
Gold Erng - Max HP up by 50% Any Character
SilverStud - MP use cut by 50% Any Character
Gold Stud - MP use cut by 75% Any Character
SightScope - Shows enemy's HP Any Character
Charm Top - "Charm" power up Any Character
Rage Band - 50% Counterattack rate Any Character
FrenzyBand - 80% Counterattack rate Any Character
Third Eye - 2x Evade Any Character
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