Weapons: Which Magus can Equip – 4 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
DarkScythe 120 - - 10,000 G -
Hurricane 135 - 35,000 G 17,500 G -
StarScythe 150 - - 21,000 G -
DoomSickle 160 - - 1 G Attack up when ally falls
Techs: Which Magus Can Learn – 8 shown
Name MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
✩Lightning2 8 Lightning - All Enemies Damage enemies w/ Lightning Known
✩Ice 2 8 Water - All Enemies Damage all enemies w/ Water Known
✩Fire 2 8 Fire - All Enemies Fire damage / all enemies Known
✩Dark Bomb 8 Shadow - Area Damage enemies w/ Darkbomb 400
✩Dark Mist 10 Shadow - All Enemies Damage enemies w/ Darkmist 400
✩DarkMatter 20 Shadow - All Enemies Black magic damage 900
✩Black Hole 15 - Death Nearby Power of Life/Death 900
✩Magic Wall 8 - Magic Wall Single Ally Ups ally's Mag. Def 400
Combo Techs: Which Magus Can Learn – 2 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
DarkEternal Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Magus (✩DarkMatter, 20 MP)
Shadow - All Enemies Ultimate Dark Bomb Black Rock
Omega Flare Lucca (✩Flare, 20 MP)
Robo (Laser Spin, 3 MP)
Magus (✩Dark Bomb, 8 MP)
Shadow - All Enemies Ultimate Laser Blue Rock
Armor: Which Magus can Equip – 47 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Hide Tunic Armor 5 - - - 40 G - Any Character
Karate Gi Armor 10 - - 300 G 150 G - Any Character
BronzeMail Armor 16 - - 520 G 260 G - Crono, Robo, Frog, Magus
Iron Suit Armor 25 - - 800 G 400 G - Any Character
Titan Vest Armor 32 - - 1,200 G 600 G - Any Character
Gold Suit Armor 39 - - 1,300 G 650 G - Any Character
Ruby Vest Armor 45 Fire - Fang ×3
Feather ×3
1,800 G Cuts "Fire" by 50% Any Character
Dark Mail Armor 45 - - - 1,900 G Mg Defense +5 Crono, Robo, Frog, Magus
Meso Mail Armor 52 - - - 3,000 G - Any Character
Flash Mail Armor 64 - - 8,500 G 4,250 G - Crono, Robo, Frog, Magus
Lode Vest Armor 71 - - 8,500 G 4,250 G - Any Character
Aeon Suit Armor 75 - - 9,000 G 4,500 G - Any Character
Nova Armor Armor 82 - All - 5,500 G Protects status Crono, Robo, Frog, Magus
Moon Armor Armor 85 - - - 6,500 G Mg Defense +10 Crono, Robo, Frog, Magus
Ruby Armor Armor 78 Fire - Petal ×10
Fang ×10
Horn ×10
Feather ×10
7,000 G Cuts "Fire" by 80% Any Character
RavenArmor Armor 76 - - - 7,900 G - Magus
Gloom Cape Armor 84 - - - 8,200 G - Magus
White Mail Armor 70 Lightning - - 4,100 G Absorbs "Lightning" hits Any Character
Black Mail Armor 70 Shadow - - 4,100 G Absorbs "Shadow" hits Any Character
Blue Mail Armor 70 Water - - 4,100 G Absorbs "Water" hits Any Character
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Accessories: Which Magus can Equip – 33 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
Black Rock - Invokes Triple Tech, "DarkEternal" Marle, Lucca, Magus
Rage Band - 50% Counterattack rate Any Character
FrenzyBand - 80% Counterattack rate Any Character
Third Eye - 2x Evade Any Character
Wallet - Turns Exp. Into G Any Character
GreenDream - One-time auto reanimate Any Character
Berserker - Auto attack / Hit & Def. up Any Character
PowerScarf - Power +4 Any Character
Speed Belt - Speed +2 Any Character
Charm Top - "Charm" power up Any Character
Blue Rock - Invokes Triple Tech, "OmegaFlare" Lucca, Robo, Magus
MuscleRing - Vigor +6 Any Character
Flea Vest - Mg Defense +12 Any Character
Magic Seal - Magic / Mg Defense +5 Any Character
Power Seal - Power / Vigor +10 Any Character
Sun Shades - Ups attack power Any Character
PrismSpecs - Ups attack pwr. to the max Any Character
Bandana - Speed +1 Any Character
SightScope - Shows enemy's HP Any Character
Gold Stud - MP use cut by 75% Any Character
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