Weapons: Which Magus can Equip – 4 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
StarScythe 150 - - 21,000 G -
Hurricane 135 - 35,000 G 17,500 G -
DarkScythe 120 - - 10,000 G -
DoomSickle 160 - - 1 G Attack up when ally falls
Techs: Which Magus Can Learn – 8 shown
Name MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
✩Lightning2 8 Lightning - All Enemies Damage enemies w/ Lightning Known
✩Ice 2 8 Water - All Enemies Damage all enemies w/ Water Known
✩Fire 2 8 Fire - All Enemies Fire damage / all enemies Known
✩Dark Bomb 8 Shadow - Area Damage enemies w/ Darkbomb 400
✩Magic Wall 8 - Magic Wall Single Ally Ups ally's Mag. Def 400
✩Dark Mist 10 Shadow - All Enemies Damage enemies w/ Darkmist 400
✩Black Hole 15 - Death Nearby Power of Life/Death 900
✩DarkMatter 20 Shadow - All Enemies Black magic damage 900
Combo Techs: Which Magus Can Learn – 2 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
DarkEternal Marle (✩Ice 2, 8 MP)
Lucca (✩Fire 2, 8 MP)
Magus (✩DarkMatter, 20 MP)
Shadow - All Enemies Ultimate Dark Bomb Black Rock
Omega Flare Lucca (✩Flare, 20 MP)
Robo (Laser Spin, 3 MP)
Magus (✩Dark Bomb, 8 MP)
Shadow - All Enemies Ultimate Laser Blue Rock
Armor: Which Magus can Equip – 47 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Vigil Hat Helmet 36 - All 50,000 G 25,000 G Protects Status Any Character
Time Hat Helmet 30 - Slow, Stop 30,000 G 15,000 G Prevents "Stop", "Slow" Any Character
Memory Cap Helmet 30 - Lock 20,000 G 10,000 G Prevents "Lock" Any Character
Sight Cap Helmet 30 - Chaos 20,000 G 10,000 G Prevents "Chaos" Any Character
Gloom Cape Armor 84 - - - 8,200 G - Magus
R'bow Helm Helmet 35 Lightning - - 8,000 G Cuts "Lightning" hits by 50% Any Character
MermaidCap Helmet 35 Water - - 8,000 G Cuts "Water" hits by 50% Any Character
RavenArmor Armor 76 - - - 7,900 G - Magus
Ruby Armor Armor 78 Fire - Petal ×10
Fang ×10
Horn ×10
Feather ×10
7,000 G Cuts "Fire" by 80% Any Character
Gloom Helm Helmet 42 - All - 6,500 G Protects Status Magus
Moon Armor Armor 85 - - - 6,500 G Mg Defense +10 Crono, Robo, Frog, Magus
Haste Helm Helmet 35 - Haste - 6,000 G 50% less time between attacks Any Character
Dark Helm Helmet 35 Shadow - - 6,000 G Cuts "Shadow" hits by 50% Crono, Robo, Frog, Magus
Nova Armor Armor 82 - All - 5,500 G Protects status Crono, Robo, Frog, Magus
Safe Helm Helmet 38 - Protect - 5,000 G Cuts phyiscal damage by 1/3 Any Character
Doom Helm Helmet 29 - - - 4,750 G - Magus
Aeon Suit Armor 75 - - 9,000 G 4,500 G - Any Character
Prism Helm Helmet 40 - All - 4,400 G Def. +9 / locks status Any Character
Lode Vest Armor 71 - - 8,500 G 4,250 G - Any Character
Flash Mail Armor 64 - - 8,500 G 4,250 G - Crono, Robo, Frog, Magus
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Accessories: Which Magus can Equip – 33 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
Bandana - Speed +1 Any Character
Ribbon - Strike +1 Any Character
PowerGlove - Power +2 Any Character
Defender - Vigor +2 Any Character
MagicScarf - Magic +2 Any Character
Amulet All Protects Status Any Character
Dash Ring - Speed +3 Any Character
Hit Ring - Strike +10 Any Character
Power Ring - Power +6 Any Character
Magic Ring - Magic +6 Any Character
Wall Ring - Mg Defense +10 Any Character
SilverErng - Max HP up by 25% Any Character
Gold Erng - Max HP up by 50% Any Character
SilverStud - MP use cut by 50% Any Character
Gold Stud - MP use cut by 75% Any Character
SightScope - Shows enemy's HP Any Character
Charm Top - "Charm" power up Any Character
Rage Band - 50% Counterattack rate Any Character
FrenzyBand - 80% Counterattack rate Any Character
Third Eye - 2x Evade Any Character
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