Gates: Found during Present – 3 shown
Name
The era where you can find this gate for the first time
Origin Era
The area where you can find this gate for the first time
Origin Area
Destination Gate
The era where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Era
The area where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Area
Guardia Forest Gate Present Guardia Forest Bangor Dome Gate Future Bangor Dome
Medina Gate Present Residence (Medina) Proto Dome Gate Future Proto Dome
Millenial Fair Gate Present Leene Square Truce Canyon Gate Middle Ages Truce Canyon
Areas: Found in Present – 36 shown
The name of the area, as displayed on the map; in cases where multiple areas in the same era share a name, a parenthetical note indicates which particular area this represents; limited areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Name
If there is an inn or other means to have the party rest in the area, how much does it cost?
Rest
Most areas are available whenever you can reach them; limited availability areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Availability
Black Omen - Temporary
Choras Inn 10 G Permanent
Crono's House Free Permanent
Elder's House (Medina) - Permanent
Fiona's Shrine - Permanent
Forest Ruins - Permanent
Guardia Castle - Permanent
Guardia Forest - Permanent
Heckran Cave - Permanent
Leene Square - Permanent
Lucca's House - Permanent
Market (Medina) - Permanent
Market (Porre) - Permanent
Market (Truce) - Permanent
Mayor's Manor (Choras) - Permanent
Mayor's Manor (Porre) - Permanent
Mayor's Manor (Truce) - Permanent
Medina Inn 200 G Permanent
Medina Square - Permanent
Melchior's Hut - Permanent
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Treasure: Found during Present – 91 shown
Found Area
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
10 G Mayor's Manor (Porre) Ground Floor Act like a chicken for the mayor
GreenDream Fiona's Shrine Ground Floor After repairing Robo
Elixir Guardia Castle Rainbow Shell Room Bottom chest
HyperEther Guardia Castle East Basement Hall Bottom left chest
Elixir Guardia Castle East Basement Hall Bottom right chest
White Vest Mayor's Manor (Porre) Second Floor Bottom sealed chest (if not upgraded in Middle Ages)
White Mail Mayor's Manor (Porre) Second Floor Bottom sealed chest (if upgraded in Middle Ages)
Jerky Snail Stop Main Area Bought from shopkeeper for 9900 G
Masamune Melchior's Hut Basement Bring Melchior the Bent Hilt, Bent Sword, and Dreamstone
Mid Tonic Prison 1F Treasure Room Center right side chest
Mid Tonic ×5 Prison Office Check fallen officer
Full Ether Guardia Castle West Tower Top Chest
100 G Mayor's Manor (Truce) Second Floor Chest
Tonic Mayor's Manor (Truce) Ground Floor Chest
Shelter Guardia Castle Far West Tower 4F Chest
Mid Tonic Prison Execution Chamber Chest
BronzeMail Prison Execution Chamber Cell Chest
Shelter Prison 2F Cell Block Chest
Shelter Prison 3F Cell Block Chest
Mid Ether Forest Ruins Forest Ruins Chest
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Monsters: Encountered during Present – 23 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Avian Chaos 45 4 1 18 G - - - -
Beetle 12 3 1 15 G - - - -
Blue Shield 24 11 1 45 G - Lightning Tonic -
Cave Bat 108 28 1 40 G Magic - - Revive
Cyrus 2,000 - - - - All Attacks - -
Decedent 67 12 1 90 G Lightning, Fire - - -
Diablos 50 10 1 60 G - - - -
Dragon Tank 266 40 5 500 G - - - -
Gato 76 10 1 - - - - Power Meal
Gnasher 90 8 1 70 G Fire - Revive -
Grinder 208 - - - - - - -
Guard 60 10 1 70 G - - Tonic -
Heckran 2,100 250 10 1,500 G Magic - - -
Hench (Blue) 49 11 1 135 G Magic - - -
Hetake 14 3 1 16 G - - Tonic -
Jinn Bottle 97 34 2 50 G Magic - - Shield
Naga ette 60 8 1 80 G Magic - - -
Octoblush 80 28 1 35 G Magic - - -
Omnicrone 218 22 1 55 G - Magic Ether -
Rolypoly 50 31 1 50 G Magic - Mid Tonic -
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Bosses: Encountered during Present – 3 shown
Plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
Area Monsters
Dragon Tank Prison Tank Head, Grinder, Dragon Tank
Heckran Heckran Cave Heckran
Yakra XIII Guardia Castle Yakra XIII
Shop Goods: Sold during Present – 83 shown
The area where this shop can be found; if there are multiple shops in a given area, a note will indicate which is which; limited shops become unavailable after certain plot events
Shop
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
Notes on the particulars of this shop, such as its location or special conditions regarding its list of goods
Shop Note
Leene Square Iron Blade 350 G Buy from Melchior
Leene Square Lode Sword 4,000 G Buy from Melchior
Leene Square Karate Gi 300 G Armor Stand
Leene Square BronzeHelm 200 G Armor Stand
Leene Square Tonic 10 G Item Stand
Leene Square Heal 10 G Item Stand
Leene Square Revive 200 G Item Stand
Leene Square Shelter 150 G Item Stand
Market (Porre) SteelSaber 800 G -
Market (Porre) Iron Bow 850 G -
Market (Porre) Dart Gun 800 G -
Market (Porre) Karate Gi 300 G -
Market (Porre) BronzeMail 520 G -
Market (Porre) BronzeHelm 200 G -
Market (Porre) Tonic 10 G -
Market (Porre) Heal 10 G -
Market (Porre) Revive 200 G -
Market (Porre) Shelter 150 G -
Market (Truce) SteelSaber 800 G After returning from Middle Ages
Market (Truce) Iron Bow 850 G After returning from Middle Ages
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