Gates: Found during Middle Ages – 1 shown
Name
The era where you can find this gate for the first time
Origin Era
The area where you can find this gate for the first time
Origin Area
Destination Gate
The era where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Era
The area where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Area
Truce Canyon Gate Middle Ages Truce Canyon Millenial Fair Gate Present Leene Square
Areas: Found in Middle Ages – 34 shown
The name of the area, as displayed on the map; in cases where multiple areas in the same era share a name, a parenthetical note indicates which particular area this represents; limited areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Name
If there is an inn or other means to have the party rest in the area, how much does it cost?
Rest
Most areas are available whenever you can reach them; limited availability areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Availability
Truce Canyon - Permanent
Residence (north Truce) - Permanent
Market (Truce) - Permanent
Truce Inn 10 G Permanent
Residence (south Truce) - Permanent
Guardia Forest - Permanent
Guardia Castle - Permanent
Cathedral - Permanent
Zenan Bridge - Permanent
Market (Dorino) - Permanent
Residence (Dorino) - Permanent
Dorino Inn 50 G Permanent
Elder's House (Dorino) - Permanent
Denadoro Mts - Permanent
Fiona's Villa - Permanent
Porre Inn 20 G Permanent
Market (Porre) - Permanent
Cafe (Porre) - Permanent
Tata's House - Permanent
Elder's House (Porre) - Permanent
loading table data...
Treasure: Found during Middle Ages – 124 shown
Found Area
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Tonic Truce Canyon Main Area Northwest chest
PowerGlove Truce Canyon Main Area Central chest
Power Tab Guardia Forest Guardia Forest Glowing rock in southeast clearing
Shelter Guardia Forest Guardia Forest Dropped by kilwala, check central bush
Ether Guardia Castle East Basement (Dining Hall) Chest
100 G Guardia Castle West Tower 3F Chest
BronzeMail Guardia Castle West Tower Top Chest
Tonic Guardia Castle East Tower 3F Chest
Ether Guardia Castle East Tower Top Chest
Tonic Cathedral Southern Main Hall Left chest in southern hallway
Revive Cathedral Southern Main Hall Right chest in southern hallway
SteelSaber Cathedral Southern Main Hall Chest on western ledge
100 G Cathedral Northeast room Left side chest
Ether Cathedral Northeast room Right side chest
Speed Belt Cathedral Shrine to Magus Left side chest
Defender Cathedral Shrine to Magus Right side chest
Special Cathedral Southwest room Check dresser for Naga-ette Bromide
MaidenSuit Cathedral Southwest room Left chest
Tonic Cathedral Southwest room Center chest
Ether Cathedral Southwest room Right chest
loading table data...
Monsters: Encountered during Middle Ages – 68 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Blue Imp 13 2 1 12 G - - - -
Green Imp 32 4 1 24 G - - Tonic -
Roly 24 3 1 25 G - - Tonic -
Poly 99 7 2 35 G - - Ether -
Imp Ace 54 11 1 45 G - - - -
Roly Rider 30 5 2 40 G - - - -
Blue Eaglet 16 3 1 32 G - - Heal -
Naga ette 60 8 1 80 G Magic - - -
Diablos 50 10 1 60 G - - - -
Gnasher 90 8 1 70 G Fire - Revive -
Hench (Blue) 49 11 1 135 G Magic - - -
Mad Bat 18 6 1 75 G - - - -
Omnicrone 218 22 1 55 G - Magic Ether -
Decedent 67 12 1 90 G Lightning, Fire - - -
Shadow 1 14 1 50 G Magic - - -
Deceased 110 38 2 20 G - Shadow - -
Goblin 146 32 2 80 G Fire - - -
Ogan 146 32 2 80 G Fire - - Shield
Bellbird 94 27 2 100 G - - Heal -
Free Lancer 110 39 2 125 G - - - Barrier
loading table data...
Bosses: Encountered during Middle Ages – 15 shown
Shop Goods: Sold during Middle Ages – 28 shown
The area where this shop can be found; if there are multiple shops in a given area, a note will indicate which is which; limited shops become unavailable after certain plot events
Shop
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
Notes on the particulars of this shop, such as its location or special conditions regarding its list of goods
Shop Note
Market (Truce) Iron Blade 350 G -
Market (Truce) Dart Gun 800 G -
Market (Truce) Karate Gi 300 G -
Market (Truce) BronzeHelm 200 G -
Market (Truce) Tonic 10 G -
Market (Truce) Heal 10 G -
Market (Truce) Revive 200 G -
Market (Truce) Shelter 150 G -
Market (Dorino) Tonic 10 G -
Market (Dorino) Mid Tonic 100 G -
Market (Dorino) Heal 10 G -
Market (Dorino) Revive 200 G -
Market (Dorino) Shelter 150 G -
Market (Porre) Gold Suit 1,300 G -
Market (Porre) Beret 700 G -
Market (Porre) Tonic 10 G -
Market (Porre) Mid Tonic 100 G -
Market (Porre) Heal 10 G -
Market (Porre) Revive 200 G -
Market (Porre) Shelter 150 G -
loading table data...