Treasure: Found in Lab 16 – 4 shown
Found
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Berserker Western Area Southeast chest
Lode Sword Western Area East chest
Lode Bow Western Area Northwest chest
Ether Eastern Area Southwest chest
Monsters: Encountered in Lab 16 – 5 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Octopod 130 12 1 10 G Physical, Lightning - - Mid Ether
Meat Eater 75 19 1 60 G Fire - Ether -
Crater 80 15 1 35 G - - - -
Shadow 1 14 1 50 G Magic - - -
Mutant 300 22 1 30 G - - - Full Tonic
Weapons: Found in Lab 16 – 2 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Lode Sword Crono 20 - 4,000 G 2,000 G -
Lode Bow Marle 20 - - 850 G -
Items: Found in Lab 16 – 1 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
Price
The value of an item when sold to a shop; not all items can be sold
Value
Description
Ether - 800 G 400 G Restores 10 MP